Thank you for all the reviews and feedback.
Thanks to you the game keeps getting better little by little, and as a developer I find that fun in itself.
A facility that blocks movement for every unit, so you can build tactics around it. You can place it in the map editor too.
・A unit standing next to a gate can open it.
・Once one gate is opened, the other gates linked to it (the same group) can no longer be opened.
・The countdown starts the moment it opens, and the gate closes again after 3 turns.
(If player 1 opens it, it closes on player 2's turn. This keeps the right to choose which gate opens from staying with the same faction.)
*3 turns is fairly long, so if opening a gate gave one side a one-sided advantage, that alone could decide the match.
The stage above has 2 groups of gates, and 2 factions can get into the center. The faction that opens a gate gets to enter the center, but in exchange it will lose units in the fighting there.
This one is a map where you choose which gate to advance from on your own side.
● I added 3 stages that use the Sealed Gate (standard maps for 2P and 4P, and a challenge map for 2P).
● In the editor, changing the facility level changes the group (the link).
🌱 Other updates
・Feedback addressed. (Click controls) In the production window, clicking anywhere other than the "Production" button no longer confirms production.
・Other small bug fixes and improvements. The CPU has been improved, especially where it handled transports poorly.
・BGM fixes. Some clipping has been fixed, along with small improvements to the tracks themselves.
Happy harvesting!