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Banana KingdomNewsNew facility, feedback fixes and more (Ver 0.96.13)
Game update

New facility, feedback fixes and more (Ver 0.96.13)

Banana Kingdom · published 14 Sep 2026, 00:57 UTC

All newsPlayers around this dateRead on Steam

Thank you for all the reviews and feedback.

Thanks to you the game keeps getting better little by little, and as a developer I find that fun in itself.

🌱 New facility: the Sealed Gate

A facility that blocks movement for every unit, so you can build tactics around it. You can place it in the map editor too.

🌱 How it works

・A unit standing next to a gate can open it.

・Once one gate is opened, the other gates linked to it (the same group) can no longer be opened.

・The countdown starts the moment it opens, and the gate closes again after 3 turns.

(If player 1 opens it, it closes on player 2's turn. This keeps the right to choose which gate opens from staying with the same faction.)

*3 turns is fairly long, so if opening a gate gave one side a one-sided advantage, that alone could decide the match.

The stage above has 2 groups of gates, and 2 factions can get into the center. The faction that opens a gate gets to enter the center, but in exchange it will lose units in the fighting there.

This one is a map where you choose which gate to advance from on your own side.

● I added 3 stages that use the Sealed Gate (standard maps for 2P and 4P, and a challenge map for 2P).

● In the editor, changing the facility level changes the group (the link).

🌱 Other updates

・Feedback addressed. (Click controls) In the production window, clicking anywhere other than the "Production" button no longer confirms production.

・Other small bug fixes and improvements. The CPU has been improved, especially where it handled transports poorly.

・BGM fixes. Some clipping has been fixed, along with small improvements to the tracks themselves.

Happy harvesting!

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Game update16 Sep 2026Feedback Response (Ver 0.96.17)Hello, everyone! So glad to see you all playing so much! Lots of interesting maps have been popping up in the Workshop too. I'd love to showcase them on social media when I get the chance. 🌱 Feedback Response Split control options into separate settings. ・Regarding production window confirmation, some players preferred "production button only" while others preferred "anywhere," so it's now sel…Game update11 Sep 2026Feedback Response (Ver 0.96.11), Major Update PreviewHello, everyone! I'm continuing to improve the game based on your feedback. It's been a huge help! 🌱 Feedback Response Fixed bugs. Also, since the tutorial was difficult, I've added guides at specific points. 🌱 Major Update Announcement Planned for September 28th, an update including multiple major additions: Victory voices added A certain character whose creator I've drawn fan art of a few t…Game update9 Sep 2026Feedback Response Update (Ver 0.96.10)Hello, everyone! Thanks again for all the ongoing feedback! It's been incredibly helpful, and I'm addressing things as quickly as I can. 🌱 Feedback Response This update is mostly bug fixes. Fixed several issues with skills and display/controls. In the map editor, maps set to "Castle-only production" are now legal. (Since castles can also produce units once upgraded.) 🌱 New commander implement…