
The first new game mode in War of Dots, and the start of something bigger. Full walkthrough with everything shown in action is in the video:
📺 Watch the full breakdown here →
The classic gameplay is good. It is what the game was built on and it is not going anywhere. But after enough matches, patterns settle in and things start to feel familiar. To keep War of Dots interesting, the gameplay itself needs to keep moving.
So from now on, new game modes will be added over time. Each one takes the classic formula and twists it in a different direction. Classic stays as the primary mode, always. The new modes sit alongside it for when you want something different.
EXPERIMENT is season based. Every season introduces one new feature into the game, and it is on you to work out how to use it. No guides, no established meta, just a new tool dropped into the sandbox and everyone racing to figure it out first.
Each season runs for about three weeks. The player who adapts best over that window becomes the seasonal winner.
The first feature is shock troops. They are fast and they absolutely annihilate light units, which makes them excellent for breakthroughs and fast aggressive pushes. Send them where the line is thin and they will open it up.
Against tanks the picture changes. They still deal serious damage, but their health drains much faster, so throwing them at armour is a good way to lose them for nothing. Timing and target selection are everything.
How effective they are is still an open question. Nobody has a solved answer yet, and that is the entire point.
Season 1 starts now. Jump into EXPERIMENT, work out where shock troops fit into your strategy, and see if you can come out on top before the season closes.