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Slots & Skulls DemoNewsAuto 2X Mode, lock shop symbols, poison stack indicator, new modifiers view
In-game event

Auto 2X Mode, lock shop symbols, poison stack indicator, new modifiers view

Slots & Skulls Demo · published 11 Sep 2026, 22:52 UTC

All newsPlayers around this dateRead on Steam

Hi,

Two things carry this update. Your demo save now carries into the full game, and the demo onboarding is better now, it stops handing you every screen at once. The rest is a long economy and polish pass on top of what Update #5 shipped.

Let's get started to list changes briefly.

1. Your demo progress carries into the full game. If you buy it, the full version adopts your demo save on first launch, once, and tells you it did. Symbols, forge levels, modifiers, everything you own comes with you. Skulls are the one capped item, 500 of them carry, because a wallet is the only demo reward with no ceiling and I did not want the full game to open already bought.

2. RUN OVER offers a new run with the same build. One press restarts at level 1 with the same symbols, the same cat and the same ability. Backing out still goes to the menu.

3. Kill boxes pay symbols and gems only. Gold and skulls are gone from the box tables, so a box is always a piece of your build and never a handful of coins. Tiers are strict now, a legendary box pays a legendary symbol, and box chances are half what they were. Level 1 sits at 12.5% common, 5% rare and 2.5% epic. A box is rarer and means more when it lands.

4. The gold economy got a real pass. Pillow's interest was compounding into thousands, so it pays 5% after a won fight instead of 25%. The early kill bonus only counts when you finish the fight on your first turn, and it pays 30% on the first symbol and 15% on the second. The gold counter in a fight is now the actual purse rather than a second copy of it, so it can never drift or show a negative number.

5. Stun cannot chain forever. Every stun that lands back to back halves the odds of the next one, and three in a row is the hard stop.

6. AUTO has three states. Off, on, and 2X for a faster fight. It stays inside fights, waits for popups instead of clicking through them, and the toggle tells you which state you are in.

7. All the modifiers fit on one board. No more paging, 21 cards in front of you with the level and the price written on each card.

8. The shop got two fixes you asked for. The lock works on powerup offers too, and removing a symbol now asks once, with the name and the price in front of you, before it takes your gold.

9. A poisoned enemy shows its stack count again, across from its name. The number is a clock you can plan around, and it was invisible between ticks.

10. CHOOSE SYMBOLS sorts by forge level. Your +10 is on the first page where it belongs, instead of behind four pages of starters.

11. The ability window is yours to set. It defaults to 2 seconds now and Settings has a row for it, 0.5, 1, 2 or 3 seconds, and the tutorial that introduces the countdown tells you the value you are actually playing with.

12. The game speaks 17 languages. English, Turkish, Japanese, Simplified and Traditional Chinese, Korean, German, French, Portuguese, Spanish, Latin American Spanish, Italian, Dutch, Russian, Ukrainian, Polish and Norwegian. Every line is translated, not machine filled, and a first launch asks you to pick one before anything else. You can change it any time from Settings.

13. Analytics are opt in and explained. The first launch asks a plain question, the menu carries a PRIVACY POLICY page that states exactly what is collected, and saying no keeps the game exactly as it is. I read that data to find things like the gold problem in item 4.

Countless smaller fixes. Every symbol description was audited for hidden caps and edge cases, so what a card says is what it does. Explosion no longer quotes a price it does not charge. Sellsword pays 25% of your gold at +10 instead of a number nobody could balance. Gold is abbreviated the same way everywhere in both languages. The first crit that raises your maximum health or shield explains itself once. A cat tutorial shows the cat that is actually with you. Duo enemy names fit on the stage again. The first launch language list sits centered, and Settings updates its help text the instant you change language.

If you run into anything weird, the fastest way to reach me is Discord. If you're enjoying the demo, wishlisting the full game helps me more than you'd think.

Thanks for playing my game,

Furkan