How's it going, my jello ones?! Mr. Jello has been obsessing over the player experience and went a little crazy — now all he cares about is making the game more responsive to player actions and helping people figure out what makes the game fun.
Minigames will now be chosen more selectively: some minigames will take longer to show up, ensuring the first ones are always the easiest to pick up.
We've also made it impossible for two minigames from the same visual category to appear back-to-back.
We're working on making the game feel more juicy — we want everything in our game to feel ALIVE!
The most important highlights are the changes on minigames and initial menu Juicy
Not only that, but we've also polished the random events.
Improved clicking on several objects on the map
Visual highlight in the tutorial
The priority remains the same, but we've also added juicy improvements — the reason being that it yields similar results with less effort across many more areas.
Enlarge the board
Fluidity improvements
Improve the board game loop
Speed up the bots and prevent issues with them on the board
For those of you who read this far and don't know how to join the playtest: just head to the Steam page, and at the bottom you'll find the option to redeem the free open playtest of our game!
Call your friends and hunt some Jellos. If you have any wild ideas, just get in touch through our Discord!