
This time, the focus is on the game itself: grow your living colony, assimilate human structures, defend the Heart and command Selqara's swarm.
The footage comes directly from the current playable build and shows colony growth, assimilation, combat, abilities and the living battlefield in action.
A little look behind the vines
Part of the footage was actually captured by the same AI agent that helps us work on Xenogarden. It launched the game, played it, recorded multiple takes, noticed when a capture had failed and tried again. And the large Last Bloom battle was not choreographed unit by unit. We prepared a showcase encounter with 24 Guardians and 14 attackers, then let Xenogarden's normal simulation take over: movement, targeting, navigation and combat all played out on their own. Apparently even our trailer production is becoming part of the hive. The garden is growing and we're continuing toward the demo and Early Access.
You are not here to save the world. You are here to take root.
Wishlist Xenogarden on Steam.