Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ROOTLINE PlaytestNewsPlaytest Release
Major update

Playtest Release

ROOTLINE Playtest · published 3 Sep 2026, 12:42 UTC · build 25090499

All newsPlayers around this dateRead on Steam

Playtest Release Notes

This playtest release adds player-owned network hosting, expands the terminal and scripting systems, and substantially updates the browser, mail, desktop, account, networking, and persistence experience

Player networks and hosting

Players can now rent private networks through an in-game hosting provider. Each rental includes a public uplink, router, server, private address range, and recurring hosting cost.

The new Uplink Control application is used to inspect rented networks, add or remove resources, preview billing changes, and manage network access. Player computers and edge routers are now represented separately, and network maps provide clearer information about routes and connections.

Routing, port forwarding, and edge firewall rules have been expanded to support hosted services and remotely accessible machines.

Terminal and processes

The shell now supports pipelines using |, background commands using &, and sequential commands using ;. Pipeline output is streamed directly between commands while they run.

Terminal jobs can be suspended with Ctrl+Z, attached to again later, detached from, and given standard input. Named pipes can be created with mkfifo for communication between processes.

Shell scripts now support local variables, conditions, numeric ranges, loops, nested blocks, and command-result handling. Players can also stop processes owned by their current user without requiring root access.

SSH sessions now have persistent authentication and connection state. SCP supports uploading and downloading through active SSH hops, including transfers between a remote machine and the player’s original computer.

Ctrl+C handling, long output, prompts, progress updates, exit statuses, and expected command errors have been made more consistent.

Browser, mail, jobs, and banking

The browser now supports tabs, navigation history, redirects, cookies, forms, application links, and clearer navigation errors.

RootMail now includes provider account registration, folders, attachments, replies, saved attachments, and live mailbox updates.

Job-board sessions now persist. Players can request another copy of accepted contract instructions or abandon a contract.

Domain purchases now use an in-game checkout flow, and players can manage DNS records for domains they own.

Bank transaction history is now paginated. Checkout windows, payment status, hosting purchases, and contract payment guidance have also been updated.

Mission submission handling, contract matching, and generated onboarding mail have received several fixes.

Manual and scripting

A new offline ROOTLINE Manual can be opened from the desktop or terminal. It documents the game’s systems, networking, exploitation workflow, shell features, and current Lua APIs.

Lua compilation now supports checking source from standard input and inspecting compiled executables and libraries.

Player-facing Lua APIs have been reorganized around shared HTTP, networking, mail, domain, and system libraries. Older single-purpose libraries have been removed, so scripts using those interfaces may need to be updated.

Command validation and usage messages have been improved across the firewall, attack, scanning, banking, IRC, DNS, package, and system tools.

Compatible local privilege-escalation exploits can now attempt injection without a Lua payload.

Desktop and account changes

The sign-in screen now displays network status and remembers the last-used username.

Players can reset their account from the sign-in screen after confirming the action. A reset preserves whether the original account used the tutorial or the starter grant.

Desktop applications can now provide actionable notifications and audio cues. Volume controls and adjustable content scaling have also been added for supported applications.

Reliability and persistence

Startup, sign-in, database access, and game connections now retry temporary failures and display clearer connection status.

Terminal, GUI, and SSH sessions recover more reliably after a connection interruption. Closing applications and shutting down the client are also handled more cleanly.

Persistence for accounts, worlds, mail, banking, processes, machines, and networks has been reworked to behave more reliably across supported database providers and server restarts.

Removed commands

The standalone upload and download commands have been removed. File transfers should now be performed through SSH and SCP.

The legacy explorer and run command wrappers have also been removed in favor of the current desktop applications and process-launching commands.

More from ROOTLINE Playtest

Other announcements

All news
Major update13 Sep 2026Playtest Update v0.1.8Changes since v0.1.7.1 Domains, registrars, and hosting Domain ownership has been reworked because directly buying a domain and automatically publishing it from a home machine blurred together several separate steps: registering a name, controlling its DNS, and hosting the service behind it. Domains are now managed through in-game registrar providers, where players create accounts, purchase dom…Major update11 Sep 2026Playtest Update 0.1.7.1Changes since v0.1.6 Memory scanning and exploit research We noticed players were getting misdirected into trying to use the full address range in the default attack tool, while its a great start towards thinking about automation - it lead to confusing/frustrating gameplay when it didn't work. So we have reworked memscan to make exploit research more deliberate and easier to read. The older ran…Game update9 Sep 2026Playtest Update v0.1.6.1Changes since v0.1.6 Added the `edit` terminal editor with saving, Find, go-to-line, and protection against closing with unsaved changes. Full-screen terminal programs can now receive direct keyboard input. Terminal dimensions and editor resizing were also improved, including cursor visibility in longer documents. Added configurable network routes, including default and blackhole routes. Router…