Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
No Final RunNewsHotfix #1
Game update

Hotfix #1

No Final Run · published 25 Aug 2026, 13:56 UTC

All newsPlayers around this dateRead on Steam

Biomes & Progression: Biomes are now unlocked by defeating regional bosses. Added a Level 1 tutorial quest, smoother progression from start through endgame (levels 1–60), and highlighted, high-priority boss quests.

Enemies & Endgame: Added roaming apex boss encounters past level 60, increased enemy aggro detection range by 25%, and added clear display names for all promoted enemy and elite tiers.

Ships & Balance: Added ship navigation lanterns. Decreased Oxide cost for shooting. Ship modules now grant active in-run stat bonuses (HP, speed, damage), and talents and crafting recipe costs have been rebalanced.

UI & QoL: Added and hotkey indicators to menu headers, improved death screen scrolling, and smoothed out the initial game start sequence.

Technical Polish: Added null-safeguards, error handling improvements, and fine-tuned UI and scene assets.

More from No Final Run

Other announcements

All news
Game update29 Aug 2026No Final Run Combat Juice Patch- Added multiple new VFX to increase combat responsiveness - Added new sounds to primary fire and impacts - Added destructible Asteroids - Added Optional alternate control methods Mouse Aim Or Classic Flight A/D Directional - Increased primary fire projectile speed - Added new UI items - Barrel Roll talent now dives downwards allowing for dodging projectiles and Asteroids Bug Fixes : - Fixed is…Esports10 Jul 2026No Final Run PlaytestNo Final Run PlaytestEsports17 Jun 2026No Final Run PlaytestNo Final Run Playtest