
The most important thing in the game: the combat system was heavily reworked since the demo release.
Enemies became smarter and will keep getting smarter and improved.Now some enemies are more unpredictable than others. Some enemies got attacks that they cast only 1 time per battle, or just a random order of attacks, and some, as they were dumb, stayed that way, attacking the same way every time.Enemies got delayed attacks: they attack a cell, not the player.The first boss was added to the game.Now you can buy a notes module for the phone, it stores important dialogues or events that the player performs.To be honest, a lot of work was done, but I don't remember which anymore : -DThe save system and shop mechanics were rewritten, for example.Various minor bugs and oversights.Now you don't need to restart the game when changing language.A system of beautiful effects in battle for statuses was added, now I'll have to draw them! :_DComics were added instead of cutscenes!There was some work with publishers: some top publishers got interested in the game, but something scared them, and they asked to send the build later again, and some TOP MOST publishers ;-D asked to send the build STRONGLY later again. But, judging by the wishlists, publishers won't work with me. I hope the vertical depth of the story and gameplay will help the game become more in demand after release.