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Guardian HeartNewsV1.11 Changelog
Game update

V1.11 Changelog

Guardian Heart · published 11 Aug 2026, 13:55 UTC

All newsPlayers around this dateRead on Steam
  1. Battle Mechanics: DOT (damage over time) now correctly benefits from ATK bonuses; true damage sources properly stack; aura rule unified — "same unit's auras take the highest level, different units' auras stack"

  2. Synthesis Hints: During the recruit phase, heroes available for synthesis are highlighted red in the Compendium and orange in the Synthesis Guide panel

  3. Performance: Merged scan logic and added caching for smoother performance with many units on field

  4. Panel Display: Improved unit info panel readability

  5. Stability: Save compatibility enhancements and various edge-case fixes

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Game update19 Aug 2026V1.30 Update Notes◆ Update Highlights 1.Orc Race: Hero Artwork Revamped 2.Four-Race Games · Demon Race: Beast Duel Is Now Live ◆ Encountering any issues in-game (bugs, lag, balance suggestions)? Feel free to leave a comment below — I'll get to them as soon as possible. ◆ Enjoying the game? A positive review on the store page would mean the world to an indie developer! Thank you to every Guardian for your support…Game update16 Aug 2026Guardian's Heart V1.22 — Update Notes1.Permanent Leaderboard Race Tabs — The permanent leaderboard now has race-specific tabs (Human / Elf / Orc / Spellkin), each recording rankings for that race only 2.Fixed Wind Maiden & Thunder Emperor adjacency bonus display — the covenant bonus text no longer shows incorrectly on nearby units 3.Fixed Mana Core name display when synthesized via Advanced Synthesis in the recruit phase — element…Game update15 Aug 2026Guardian's Heart V1.21 — Update NotesBalance Adjustments Spellkin: Thunder Emperor / Wind Maiden — optimization adjustments Sky Envoy — skill cooldown floor added to prevent spamming from cooldown reduction High-tier summoner entry summon counts increased: Abyss Caller 2/3/3 Summon Sage 2/3/3 Pact Saint 1/2/3 Void Witch 3/4/5