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Kimbap Heaven Simulator DemoNewsPatch Note EA 1.20
In-game event

Patch Note EA 1.20

Kimbap Heaven Simulator Demo · published 11 Aug 2026, 09:14 UTC · build 24668856

All newsPlayers around this dateRead on Steam

Hello, this is Joyful Jo. Korea is going through an extremely hot summer. In this patch, we've focused on increasing customer flow to speed up game progression and improving employee utilization to handle the increased demands.

Changes :

  • Employee hiring is now available at grades 2, 3, and 4 instead of grades 3 and 5. You can now hire up to 3 employees in total.

  • Overall employee hiring costs have been reduced.

  • Wages are no longer deducted on the day you hire a new employee.

  • New Employee Abilities

    • Kimbap Chef: Press F on the order sheet to have them prepare kimbap for you.

    • Dishwasher: Automatically washes and organizes dishes placed in the sink.

    • Pacifist: Reduces visits from difficult customers.

    • Mascot: Increases customer flow and star ratings.

  • The system for increasing customer flow through facilities, employee abilities, and grade bonuses has been restructured, allowing you to control customer numbers more intuitively and attract more customers.

  • When the influencer dances for a long time, additional customers appear.

  • Receiving a grade increase grants you revenue bonuses and additional customer bonuses.

  • The average star rating from the last 3 days now has a greater impact on customer spawn.

  • A new grade 6 has been added. This serves as an honorary endpoint for the game.

  • Background music becomes more dynamic when there are many customers.

  • Fixed issue where you were not receiving experience and money from delivery orders. Experience and money earned through deliveries are now displayed on screen.

  • When you successfully complete a phone order, you receive a 5-star review with no special issues.

  • If there is no kimbap menu on your menu board, incoming phone orders will automatically default to vegetable kimbap.

  • Clarified the facility deactivation menu as 'Effect Disabled'. (Previously, when you deactivated a facility, its appearance remained but its effects did not work. We will look for a way to express this more explicitly.)

  • Minor translation corrections.

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