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The Harbinger of the DeepNewsv0.2.0 - Content Complete
Major update

v0.2.0 - Content Complete

The Harbinger of the Deep · published 26 Jul 2026, 11:35 UTC · build 24355791

All newsPlayers around this dateRead on Steam

Heyyo CraftedCircuitry here! Celebrating being a part of the Philippine Game Developers Expo this 2026 and the anniversary of this project, I will be talking about the big v0.2 Update, the end of Content Additions and the full start of Polishing.

Added

  • All Endings and Route Initial Content Complete

  • Power Healing

  • Standard Boss Battle Background Music

  • Player Description of Healing Methods

  • More Water Particles

Fixed

  • Cutscene Connections not working

  • Stronger Underlings not working

  • Potential Null showing up in Dialogue

  • Calmy Cutscene showing even though Calmy was slain/enemied

  • Connection between Dragstrip and another Area not correctly implemented

  • Better safety in Dialogues to make sure Quests are not hampered

Festivals and Expos

The Harbinger of the Deep is part of another event, the Philippine Game Developers Expo Steam Festival happening right now! I'm not part of their main Indie Game Stars, but you should check out the really cool games made by my fellow Filipino game devs!

https://store.steampowered.com/curator/46149039-Philippine-Game-Development-Expo/sale/pgdx-2026

Its also a part of the Monochropoly Festival! Showcasing amazing games with a monochromatic palette!

https://store.steampowered.com/curator/46149935/sale/Monochropoly2026

Polishing Focus

Now that the game content is done, I am focusing a lot more on the polishing of the game. Testing the endings, the mechanics, checking on the visuals, and especially the writing. I may look into closed playtests as well to test my story and dialogue with the target audience.

Power Healing

My final main addition to the mechanics, the Power Healing. Normally, the Player heals 1 Health every 5 seconds. Nice, but also slow and very passive. It doesn't really promote action.

Enter Power Healing, every successful consecutive Action hit is counted and once you reach 5, the Player heals 1 HP. Both healing methods should coincide to some good healing, especially for later endgame encounters.

That's about it. It's not much but I am moreso keeping the ending and the final parts of the game hidden and not be spoiled.

There may be some more news I do in the next coming weeks as Summer heats up. This has been CraftedCircuitry, signing off for now.

More from The Harbinger of the Deep

Other announcements

All news
Game update14 Sep 2026v0.2.11 - Small PolishesHeyyo, CraftedCircuitry here some with quick polishes to the game! Added: · More Beings · Error Text when Loading the Backup Fails Updated: · UI Elements in the Opening and the main Options UI cycle from the top and bottomGame update9 Sep 2026v0.2.10 - Dialogue Improvements and SFX FixingHeyyo, CraftedCircuitry again! The game gets updated everyday as I want to be able to test it on both my PC and other Steam-connected devices. And today, I've been meaning to start the post-ending dialogue system. This builds off of the existing system, but simply chooses certain dialogue when an ending has happened. You can Continue Playing after some endings, so you can see the Beings' reacti…Game update8 Sep 2026v0.2.9 - Extra Endings and Some Ending TweaksHeyyo, CraftedCircuitry here! Just doing a quick update to add an extra ending to the game! This special ending is a spinoff of an already existing ending, and counts the same as that ending when wanting to do the all the endings. Players won't have to do that extra ending. I've also done some tweaks to certain ending functions to make them feel a little better.