Hi everyone,
after Autarkis, we now have another exciting project to share with you: Kill The Hero, a Dungeon Builder, Autobattler, and Deckbuilder where you are very much not the hero.

Deep beneath the earth lies your domain. Brave fools keep entering it in search of glory, loot, and probably a heroic end. They call themselves “heroes”. You call them gold suppliers.

In Kill The Hero, you prepare your dungeon before each attack: dig new rooms, build traps, place guards, and arrange everything into the most unpleasant welcome possible. Then you let the heroes in, and your planning decides whether they reach you or become another useful pile of gold.
During battle, you are not completely passive. Build a deck of powerful cards and play them at the right moment to turn even difficult fights in your favor.

Every defeated hero brings you closer to your real goal: research new possibilities, strengthen your dungeon, and complete the World Domination Machine.

The playtest for Kill The Hero is now live, and we’d love to hear your feedback.
If you enjoy dungeon building, tactical planning, autobattler battles, or the idea of turning overconfident heroes into funding for your evil master plan, please give it a try.
Feedback is especially helpful right now: what feels fun, what is unclear, what breaks, what needs balancing, and which dungeon plans make you smile when they actually work?
Thanks for reading, and good luck with your future world domination.