
This new build is focused on improving the support for non gamepad players (also known as mouse players), and also improve scale options for high resolution monitors to both play it better but also stream it better in case you are a streamer.
Here is the full change log since the last demo update:
* Added: ship can be moved with right mouse button now, and interact with middle button (no instructions for now)
* Changed: reduced a bit the drones cost.
* Changed: asteroid generation now tries to grow in resistance faster.
* Changed: reduced a bit how anomalies progress over levels and reduced the number of spawns (wip)
* Fixed: gamehud wasn't opening again after disabling autohide.
* Fixed: asteroid selection popup wasn't working with mouse.
* Fixed: try to fix strange mouse cursor behaviour in linux, I suppose it wasn't in pixel perfect positions so it looked weird.
* Added: initial version for mouse support to aim the mining ray.
* Changed: separated audio and gameplay options, mainly to start separating in smaller windows for the future.
* Changed: master volume is not 50% by default on first open.
* Fixed: improved ui slider experience for mouse users.
* Fixed: working in fixing game scale factors for high resolution screens, mainly 4k monitors.
* Added: options toggle to show/hide playtime timer (hidden by default)
* Added: options toggle to autohide gamehud for a more immersive experience (disabled by default).
* Changed: adjusted drones cost after adding more gold to asteroids.
* Changed: UI rework to use support new font to prepare for localization for the future.
* Fixed: weird font artifacts after changing ui scale.
* Fixed: internals extra checks to try to catch some errors.
* Fixed: player stats tech and upgrades count on complete game were not being saved properly.