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StarminerNewsPatch 4 is Live
In-game event

Patch 4 is Live

Starminer · published 7 Jun 2026, 20:18 UTC

All newsPlayers around this dateRead on Steam

Hello miners!

Starminer 0.33.5.0 has arrived. Patch 4 has just been deployed and continues our work on improving stability, performance, balance, and overall gameplay based on your feedback.

A special thank you to everyone who participated in the Beta branch and helped test this update before release. Your bug reports, feedback, save files, and suggestions allowed us to identify and resolve a number of issues before Patch 4 reached the main branch. We greatly appreciate the time you've invested in helping us make the game better!

As always, we're carefully reviewing all reports and discussions as we continue shaping Starminer together with the community. Stay tuned for our development timeline we will publish this week!

Some higlights from this update are:


Improved Mode System

Switching between Tactical View, Pilot Mode, Build Mode, and Autopilot is now more intuitive, with improved visual indicators that make your current mode easily recognizable. You'll find these buttons on the top middle of the screen. We will continue to improve on the user experience of each of the modes (on top of our list are improvements for the autopilot mode).

New Map: Triton Ice Cluster

A harsh and icy frontier packed with resources, threats, and opportunities. Here you'll be able to fill your water reserves to the brim - but expect competition and hostile activity as you explore this frozen corner of the system.

This update also includes numerous crash fixes, resource count fixes and resolves a major memory leak with fighters for smoother performance.

Full patch notes below:

===============================

STARMINER 0.33.5.0 - PATCH NOTES

===============================

ADDITIONS

------------------------------------------

- Togglable modes buttons on the top - switch between 4 modes - tactical (default), pilot (locked cam), autopilot (enable AP functionality) - build (enables building)

- New map: Triton Ice Cluster in Neptune's orbit: lots of ice and hostile activity - come prepared!- New water efficiency modifiers can now be research to further reduce water consumption- Individual weapon sound effects- Loqui Station becomes possessable at the end of the Homebound objective chain------------------------------------------TWEAKS------------------------------------------- Added movement damping to the Mega Solar frame

- Increased sandbox starting station prices (higher debt)

- Only one Mega Solar Frame can be built per planet- Survival score repositioned on the HUD- Increased visibility and brightness of scanning effects- Hangarship icons no longer scale with distance- Updated product icons- Adjusted starmap location positions to prevent overlap- Updated icons for nuclear fuel and the automation window button- Lowered ordnance requirement for the Foundations mission- Increased fighter engagement range- Ordnance production changed: one unit of refined iron now gives you 10 ordnance

- Ordnance price decreased from 30 to 3 credits

- Solar panel and thermal radiator opening audio no longer plays too many times at once------------------------------------------FIXES------------------------------------------

- Fixed storage mass when transferring resources

- Fixed station type tooltip in the overview

- Fixed a fighter hangar memory leak

- Removed a redundant "test" mission in the Bermuda Cluster

- Mothership status is now stored on save

- Enemy spawn fixes

- Fixed commander blueprint not being possessable in sandbox

- Fixed Deadrock Outpost scan mission not completing

- Various crash fixes

- Fixed Mega Solar building objective not registering or updating- Removed stray explosion effects on map load- Fixed resource transfer inside the hangarship, including between docked ships- Fixed a trading issue- Fixed drill extracting the wrong resource on high yield patches- Ares Station no longer self-produces colonists (was blocking completion of the Foundations mission on Saturn)- Fixed missiles not damaging hostile stations- Mission dialogues no longer restart for completed story missions- Changed Kerrel facility objective to a digital upload- Fixed broken "deliver thorium to Medium Station" special objective- Fixed a crash when placing build points- Chunks now stop moving after a minute- Fixed premature scanning of Panonia- Fixed officer construction efficiency modifier breaking construction- Fixed officer trade modifiers- Fuel efficiency modifier now correctly lowers fuel used per jump- Various crash fixesMore soon!

--Starminer Dev Team

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