Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Welcome to HarmonyNewsDemo Update 1!
In-game event

Demo Update 1!

Welcome to Harmony · published 2 Jun 2026, 13:35 UTC

All newsPlayers around this dateRead on Steam

Hello residents of Harmony,

Since the demo went live, we've made some pretty big changes, and we'd love to hear your feedback.
So rather than run a closed beta, we decided to roll out these changes in the form of an update so everyone can experience them and share their thoughts.

Without any further ado, please see below for all the details!

COMBAT


While we mostly liked what we came up with the timeline, we felt like there was still opportunity to push the depth of strategy and help make Welcome to Harmony a little more unique.

Now, rather than stay with turns being completely one-sided where the player fully executes their turn and then the enemy performs theirs, we decided to incorporate both turns into each timeline slot.

This means that above each slot, you'll now see an indicator showing what action the enemy is going to do when that slot executes. For each timeline slot, your card will still execute first so place cards accordingly based on what the enemy is going to do in that slot and slots yet to be executed.

In addition to providing more opportunity for strategizing and puzzle solving, this change also allows us much more freedom to design enemies in truly unique ways.

MAP


Looking at other deckbuilders, we noticed that most tend to use the same style of map, including us.

But we felt like we could do more, so we started to experiment with ways to not only make our map unique, but to also make it a core part of the game experience.

With the addition of multiple paths, we decided to draw inspiration from classic board games of the 80's and 90's and implement a dice-based movement system.

When you return to the map, you'll now roll a die that determines how many spaces you move.
In my example below, I rolled a wild 3. This allowed me to move up to 3 spaces across multiple viable paths. Yes, direction matters.

In addition to wilds, dice can also have passive and active effects that grant additional bonuses as you roll. Good luck rolling!

MORE


The changes to the combat system and map navigation are the major changes included in this update, but we also looked at the following:

  • Updated Enemy Behaviors
    • To complement the changes to the timeline, almost all enemy behaviors have been changed or reworked to better suit the new timeline mechanics

  • New Card Keywords

    • New keywords have been made to interact directly with the enemy's actions, and provide additional bonuses for optimal card placement

  • New Eerie Counter

    • Reaching the Arcade is still your main goal, but spending too much time collecting rewards on the map will result in encounters with some especially dangerous enemies

  • Updated PAL's tutorials to match the new mechanics
  • Updated the rest node to be Duke-themed
  • Added a bunch of new cards
  • Added a bunch of new gear
  • Added a bunch of new snacks
  • Added a new "Sticker" consumable type

    • Stickers can be added to cards to give them permanent bonuses

  • Added multiple different starting decks for Mikey
  • Added multiple different starting dice for Mikey
  • Adjusted Mikey's starting gear
  • General enemy and card balancing
  • Various bug fixing

That's it for now.

Welcome to Harmony is still evolving, and your feedback is a vital component to it becoming the best it can be. Please consider sharing your feedback. Whether it's here on Steam, in our Discord, or on X, we're listening!

🏡 Harmony is waiting for you!

👉 Share feedback, offer suggestions, chat with us! Join our Discord!


Follow us on Twitter/X!

More from Welcome to Harmony

Other announcements

All news
In-game event30 Jul 2026Demo Update 2Hey everyone! Welcome back to Harmony with a fresh Demo patch for you to enjoy! As always, thank you for the feedback on our Steam discussions and Discord. Keep it coming! Patch Overview: Updated Tutorial · Updated the tutorial at the beginning of the game to give a better introduction to the unique mechanics of Welcome to Harmony · Goal is to better onboard players and teach them the basics of…Steam news3 Mar 2026The Demo is out now!Hello residents! The gates are open and the "not so" quaint town of Harmony is ready to explore! This project started as something quite different, but rest assured, we didn't forget out roots. Keep an eye out for some Starkadia Easter eggs! 🏡 DEMO OUT NOW! 🏡 Included in the demo: · The first playable character, Mikey and his starting deck · Act 1 and multiple map layouts · Card unlocks and u…Community27 Feb 2026🎉 Welcome to Harmony is Live on Steam!Hi everyone! We’re incredibly excited to say that Welcome to Harmony is now live on Steam! And our public demo launches this Tuesday! Thank you for being here early. This means everything to us! 🏡 Summer, 1988 Harmony was built on progress. On innovation. On trust. Then something happened. An explosion at Harmony Industries shakes the town. Official broadcasts urge everyone to stay calm, to st…