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Pool of MadnessNewsProgress update: new tables, new physics, new systems for improving clarity
In-game event

Progress update: new tables, new physics, new systems for improving clarity

Pool of Madness · published 26 May 2026, 13:40 UTC

All newsPlayers around this dateRead on Steam

Voidhunters, pause your rituals! We have a quick - but meaty - dispatch from the ship!

New physics

Check the videoclips below for a much better representation of the changes.

We’re in the middle of a new physics upgrade. In short - among other things, we’ve improved things like ball rolling, velocity, wall-bouncing and eliminated the "ice rink sliding" and "sticky carpet" situations. Implementing updates like lobbing balls should be easier now.

This should also allow us to modify physics using things like powerups - e.g. make the balls frenzied/charge them up and give them a satisfying velocity boost - which should be interesting.

Still have some feedback about the current physics? Let us know!

All this should make the new tables even more fun. What new tables, you ask? Happy to oblige:

New tables


Heavy work in progress - new table tests #1

We’re excited to finally introduce new tables to the game. Currently we’re playtesting a selection of them to pick the most fun ones and properly model and texture them.

Here’s another taste - note these are early prototypes that need tender, eldritch care:


Heavy WIP - new table tests #2

Clarity-focused updates


Finally, we’re working on a brand new system aimed at considerably improving the clarity of the game. It consists of three parts:

- a journal reacting to new mechanics you discovered

- context panels (e.g. hovering over balls during the game to check how they work)

- an unobtrusive, concise help system

That’s all for now. Keep watch on the wireless station - more news to follow.

Meanwhile: Want to tell us about the eldritch horrors haunting your dreams? Jump into our discord!

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