Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
OutcoreNewsA click bait title
Community

A click bait title

Outcore · published 19 May 2026, 09:53 UTC

All newsPlayers around this dateRead on Steam

An introduction subtitle that warmly welcomes the reader

Hello everyone! It's time for your quarterly proctological inspection Outcore/Dead Watch update! YAY

A subtitle about how I took Outcore's final boss behind a barn and beat it to death with the nerf bat. And then I spit on it too

One common complaint I often read about Outcore is that its final boss is too difficult. This is due to the final boss sequence being the only one that can't be skipped; it has multiple phases that are vastly different from each other, each having its own custom controls, and requires a relatively quick response time.

Getting the difficulty of a boss to feel right requires a delicate balance. I want the final boss battle to be an epic spectacle that will feel like a rewarding conclusion, but I don't want players to drop the game right at the end because they can't defeat it.

Challenge was never the main appeal of Outcore, which is why I'm ok with leaning toward making the final boss a bit easier. These minor nerfs should hopefully help players finish the game without taking away from the fun for the more experienced gamers.

Changes:

Firewall phase

  • Increased the delay between white glitch shots by 1 second

  • Slowed down some projectiles

Core of your computer phase

  • Increased the delay between some of the core's attacks

  • Reduced the health of the boss during the spinning bullet hell attack

A subtitle with patch notes about Korean being added to Dead Watch's demo

  • Korean was added to the demo

A subtitle about the progress of Dead Watch's chapter 2

A significant amount of time was poured into writing Chapter 2's story details and mystery. It took a while, but I'm happy to say that it's done and I'm already working on implementing chapter 2

Some cutscenes have been implemented, such as this one, which you get before you start exploring the new area

I've also been working on the area where most of Chapter 2 takes place. Please note that right now the level design is still in an early phase and has a lot of placeholder geometry.

Chapter 2 will be loops long and will likely be larger than Chapter 1 (the demo). It will be similar but also quite different from what you've played in the castle. Some players complained the demo didn't have enough puzzles, so I made sure to add proper logic puzzles to chapter 2.

Can't wait for everyone to try it out!

A subtitle about what's coming next

I expect to finish the chapter's content by the end of June. After that, internal playtesting will begin. Hopefully I'll finish polishing, bug fixing and addressing playtesters' feedback by the end of July. After that I'll start working on Chapter 3, which will be the last large chapter.

After chapter 3 I'll have 3 smaller chapters to work on, and then the game will be complete. I'm currently aiming to release the game in early 2027

Hopefully I'll be able to stick to the deadlines and show you some more cool stuff on the next public update.

A subtitle you see before I try to brainwash you to financially support Dead Watch's development via Patreon

Did you know the main source of funding for this game is my bank account's savings? And let me tell you, making a game full-time ain't cheap.

That's why there's a Patreon page for Dead Watch, which lets you support the game's development while getting rewards for it (and also pictures of my cats). Check it out ːsteamhappyː

A subtitle where I give credit to the active Patrons who are financially supporting Dead Watch

Hazy S, RGU, Mafoo343, Jatoh Kira, Sobol14, Khangaskhan, MiningNatureYT, Kate Kiesel, Zerukin, John M, DaVince, Crabeleton, FatCat, Aki, Ramifrix, Lucianne Weekend, Monsieur Miro, Infinity868, MartinX, Yaron L., Kiett, Ryan Smith, KomaDemon, Doktor Peace, BariPhonic, Axel Solis, goon life, Wayfaring Shantyman, Richard Young, Markos, Jbabeb, Allen McCumber, Y4NITE, St4nD

A subtitle where I tell you about more ways to follow Dead Watch

DiscordRedditBlueskyTwitterYouTubeInstagramMailing list

More from Outcore

Other announcements

All news
Esports3 Mar 2026New languages added to the sequelHey everyone, welcome to the localization update! The past month It's been a month since the demo was released. The reception so far has been overwhelmingly positive! Thank you for being so patient with all of the initial technical issues that were present during release. I spent the last month fixing most of them, implementing some quality-of-life features, and working on improving the game's…Steam news2 Feb 2026Outcore's sequel demo is now OUT!Heyyyy kids!!! Are you ready to play some ːsteamhappyːːsteamhappyːːsteamhappyː Dead Watch ːsteamhappyːːsteamhappyːːsteamhappyː???? The day is here, and the demo is now available! It takes between 1 and 5 hours to complete, depending on your own pace and how much side content you want to do. If you're patient, I highly suggest you aim to complete the optional content to uncover more of the game'…Community21 Jan 2026Sequel progress update #2 + Demo release dateHelloooooooo! It's time for the second public development update of Outcore's sequel, ːsteamhappyːːsteamhappyːːsteamhappyː Dead Watch ːsteamhappyːːsteamhappyːːsteamhappyː. But first, let's announce the demo's release date February 2nd, probably Unless I don't finish my remaining tasks or a major unexpected problem shows up. That means there are fewer than two weeks until you can play a slice of…