New version is out! v0.4.2 has arrived with a major engine migration and a complete audio overhaul. Check out the full patch notes below:
Engine & Performance: Migrated to Unity 6.3 for significantly improved stability and performance. Added support for MOZA and SiMagic peripherals.
Audio Overhaul: Added realistic surface-dependent driving sounds, car scraping audio, and NPC interaction sounds including honking and crashes.
New Content: Added a roundabout and a high-fidelity car paint shader.
UI & Navigation: Redesigned the Start Position system with new icons and improved tab navigation with dynamic button prompts for controllers.
Improved Driving Logic: Implemented a 2-second grace period for speeding penalties to prevent unfair violations.
Accessibility: Added comprehensive on-screen input guides for better onboarding.
Session Management: New customizable session timeout settings with warning thresholds and auto-exit.
Reliability: Added offline and backup telemetry support to ensure your driving data is never lost.
Quality of Life: Added a "Quit to Desktop" button to the in-game menu.
Fixed "white texture" bug on city sidewalks.
Fixed missing NPC audio in standalone builds.
Fixed the missing material on the window frame.
Resolved issue where the mouse would get stuck on sliders when using a wheel/gamepad.
Fixed Camera Position settings not loading correctly in builds.
Keyboard input is still very floaty. New car physics is still in polish mode but will hopefully be added next version.
Pedestrians tend to get stuck, especially on sidewalks.
Pedestrians tend to spawn with same models in clusters.
Traffic insists on overtaking on the right side, going offroad instead of using the road.
Camera position isn't ideal for tight spaces.
Performance is still low (getting a big improvement to this next version).