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CavernreachNewsDemo v1.1 Patch Notes
Game update

Demo v1.1 Patch Notes

Cavernreach · published 1 May 2026, 05:29 UTC

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Patch Notes - Cavernreach Demo v1.1

  • Fixed UI bugs

  • Fixed support for ultra widescreen monitors (i.e. 3440x1440 resolution etc...)

  • Fixed cursor (remove debugging cursor reticle, added cursor texture for menus)

  • Fixed scuba mask UI texture not filling screen on ultra wide screen monitors

  • Fixed issue where if player died before the first save point, respawn and load last save would not reload the player correctly

  • Fixed minor audio bug where audio would not trigger during certain situations exiting and entering water on the first try after exitng and re-entering water

More love was given to the game by fixing these annoying bugs, and fixing that loading issue before the first save point. Thanks to everyone trying the demo, and let me know if you come across any more bugs! Release date coming soon!!!

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Announcement12 Jun 2026Cavernreach has a release date!Cavernreach has finally reached a point where I can safely set the release date and make it public. After a long journey developing this game, and putting many MANY hours into it, I'm happy to say that it will be released on August 3rd, 2026 ! I know I don't have a huge following, but thanks for everyone who commented, played the demo, gave suggestions, etc etc... - Also, I want to take a secon…Game update11 Jun 2026Demo v1.9 Release NotesThe QOL features have been released for the demo v1.9 including: · Objective hints by pressing tab in game · Ability to deactivate Depth of Field in settings · Fixed music slider · Updated crawl speed / swim speed A release date for the full game will be announced soon!In-game event10 Jun 2026QOL Features Added and Being Tested For ReleaseHello everyone. New features have been added based on some feedback (you know who you are) and my own thoughts on it as well. Probably the biggest addition is the "Hint System" that was put in place to help guide players when they need help or get lost on what to do next. I realized it can get confusing listening to the dialouge, exploring the cave, real life things that take your attention awa…