Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
NanostormNewsUpdate 1.1
Game update

Update 1.1

Nanostorm · published 29 Apr 2026, 16:47 UTC

All newsPlayers around this dateRead on Steam

Hey folks,

It has been quite some time since the release of Nanostorm, but finally here is a new patch.

I've checked all the reviews and comments and tried to improve on the things you wished for.

Here's what changed:

Performance
I have improved the poorly written Spawn/Implode FX. When lots of enemies launching it caused FPS to drop significantly. Should be gone now.

Enemy Spawn Behaviour
Enemies will no longer launch directly on top of the player. They can still appear close, but the "instant death from nowhere" should be gone.

Voice Overs
This was one thing I was really surprised after the release. The ethereal voice overs was hated by everyone. So I replaced them with some new robotic / synthetic ones that hopefully fits the game better. I thought about keeping both as an option, but honestly nobody liked the old ones, so I removed them completely. Oh... and the mini intro has some voice overs now too :)

Replay Previous Levels
If you feel underpowered for the current level (for example on the boss stages) you can now jump back into the two previous levels and farm nano essence until you're ready to push forward.

Skip End-Of-level Dialogs
If you hold the fire button you can fast forward/skip the end of level dialogs.

Thanks for playing and for all the feedback.

Jochen

More from Nanostorm

Other announcements

All news
Steam news25 Jun 2025SOS.... MAYDAY....Ship.... down. Repeat, ship is down on a frosaken world. Hull compromised . Systems failing. They left me for dead . The surface is.... crawling. Endless waves of vicious pixel-art monstrosities . They keep coming. They.... they overwhelm me. But... something is wrong. Death isn't the end here. It is ... fuel . Every time they tear me apart, I'm... reborn . I can feel the power building. A stor…Community29 May 2025Steam Deck CompatibilityNanostorm is FULLY OPERATIONAL on the Steam Deck. The cycle of death and rebirth, the relentless evolution. The storm now fits in your hands. Prepare for the upcoming Demo. 10..... 9.... 8....