Kardaviik Playtest · published

[ INCOMING: PATCH_0.6.3 ][ STATUS: PAX_AUS_2026 ]
Hi everyone!
We’re bringing you another patch with a few new things as well as some updates and fixes! We will also be going to Pax Aus 2026 so if you're there come say hi at the booth!
Reworked asteroid shapes, ore distribution and gas fields. Asteroids near the starting area are smaller, with larger asteroids farther out.
Doubled the default resources in solid ore blocks for new worlds and halved the work needed to mine dust.
Rebalanced many recipes for a smoother ramp up the tech tree.
Introduction of player equipment for improvements instead of research via the tech-tree.
Reworked asteroid generation with smaller hard-rock asteroids to start, to incentivise exploration.
Many quality of life features for improved UX.
Server manager to allow for spawning and control of dedicated servers.
Reworked save/load browser, where saves are grouped by world ID for easier saving, and also 3 dedicated autosave slots per world ID.
Further control scheme rework.
Added rotation schemes, rotation locking and optional world-relative rotation, along with optional placement guides and alignment highlights.
Clarified machine port arrows, inserter flow previews and block rotation previews.
Fixed placement targeting around occupied cells, inserters and phantom pipes, and made targeting follow block surfaces more accurately.
Updated default shortcuts: **C/V** for copy/paste, **Z/X** for undo/redo and **U** for upgrades.
Changed the default controls for hotbar rows to **Alt + scroll**, camera zoom to **Shift + scroll** and descending to **Left Ctrl**.
Moved phantom placement to **Alt + left-click** while building.
Added direct hotbar assignment: hover an inventory item or blueprint and press **1–0** to choose its slot.
Added options for horizontal flight and stopping movement while an interface is open.
New games now start in first-person view.
Improved dragged transporter and pipe routes so they connect to existing networks and compatible machine ports, including connections that are offset from the route.
Added inserter reversal with **K** while targeting an inserter.
Fixed inserters repeatedly taking from the same belt slots while other item types waited.
Preserved slot-lock limits when upgrading chests.
Added direct insertion of equipped hotbar items onto transporters.
Added recent consumption alongside maximum demand in pipe panels, and remaining gas yield in extractor menus.
Fixed electric machines losing production progress when receiving only part of their required power.
Smoothed fuel gauge animations.
Added Server Manager controls to start, save, stop and restart a dedicated server. Dedicated servers stay running after you close the game.
Added shareable Steam join links for player-hosted games. Game and server links can be pasted into **Join Game**.
Added joining progress with clearer host, world and player information.
Moved pings to **Alt + left-click** outside placement mode, and added requests for construction materials, machine inputs, fuel and modules.
Added clearer waiting prompts and host controls for unresponsive players so the remaining players can continue their session.
Added numbered map overlays for electricity, heating, mining, gas extraction and machine problems, toggled with **1–5** while in map mode.
Added **Shift + Space** Wiki quick search, with arrow-key navigation and **Enter** to open a result.
Expanded Wiki tutorials for building, blueprints, electricity and logistics, and fixed interactive preview controls and recipe displays.
Added dropped-item stack counts and partial pickup when only part of a stack fits in your inventory.
Improved research queue availability displays and fixed tutorial links opening the wrong Wiki articles.
Added **F1** to toggle hints.
Added more character eye styles, including glasses and additional expressions.
Added background music to the main menu and gameplay, with more sound feedback in menus and tutorial placement steps.
Updated heater, electricity and mining effects, animated gas output ports, and fixed flickering production animations.
Refreshed the Playtest menu artwork and added a Discord link for claiming the Playtest Badge.
Kept world names across saves and restarts. Autosaves now rotate within each world, and manual overwrite choices stay within the active world.
Improved loading of older inventories and decorative-item stacks after item and capacity changes. Incompatible crafting queues are repaired or cancelled, returning recoverable materials.
Fixed saved camera orientation being restored incorrectly.
Reduced terrain-loading hitches during exploration and unnecessary interface updates.
[ STATUS: END_TRANSMISSION ]