The boss you select on the Locations map now glows around its outline, in the colour of the difficulty you picked.
FITTS PROTOCOL: Immunity, 2X Points and 2X Size now show on the board while they run - a gold edge, a blue grid and green corners - so you can see when each one starts and ends, even all three at once.
HELIX DISCOVERY: your buffs now show on the DNA core, each on its own part - an Energy drink turns the helix molten gold, Icecream drops a scoop of strawberry ice cream into the bottom of the core, RNA lights the rungs in rainbow with a spark on every crit, the Infuser opens a firing port that sweeps round the rim, and Multigun lights one node on the rim per clone gun.
FITTS PROTOCOL and the BUBBLE MACHINE now play inside a real screen: the top bar is built into its frame, and the game sits behind glass with rounded corners.
HELIX DISCOVERY: fusing two weapons no longer zooms in - both weapons fly to the centre of the board, braid, slam together and fly back to their slots.
HELIX DISCOVERY: at maximum attack speed the DNA core keeps its overdrive inside the core the halo, rays and rings around it are gone, with or without an Energy drink.
HELIX DISCOVERY: the Infuser no longer tints the whole core light blue - its firing port on the rim shows it instead.
Legendary and Mythic power picks now open with a bigger sting than the lower rarities.
The arcade games' music now plays at the same level as the rest of the game's music.
Many sounds in the arcade games and the main game now play at the pitch they were tuned to.
FITTS PROTOCOL: after you pass your personal best, the low tone pulses softly while you keep popping instead of stacking under every pop.
The checkpoint power pack's powers now fly into the power bar and charge it as each one lands, instead of charging it when the pack opens.
The checkpoint power pack opens with new sounds of its own.
BUBBLE MACHINE: with no mystery globes the console now tells you where to find them, and a locked weapon or bubble tells you how to unlock it.
The 3-2-1 countdown's numbers now pop in.
The power bar now reaches the top and glows for a moment before it empties.
The Boss Defeated celebration's sparks and floating lights are now soft glows.
At a checkpoint, clicking Continue before you pick a reward now bounces the reward cards, to show what to do.
Upgrades: a price you cannot afford yet is now shown in red.
A right-click with no power bullet now answers with a soft click.
Power bullets banked back to back now chime up a small ladder of notes.
HELIX DISCOVERY: the boss music now fades out when you die, instead of stopping dead.
Boss hits, The Core's death, Pulse Explosion and The Bomb now throw soft glows instead of small squares.
Choosing a Legendary or Mythic power now plays a bigger sound of its own.
FITTS PROTOCOL: Z now clicks too, just like X.
Leaving the arcade machine now collapses its screen into the transition, the same way entering does, instead of hiding the menu first.
Bosses now play their defeat animation when you beat them at the final gate, with a sound, instead of fading out frozen.
The Boss Defeated panel now celebrates after the boss goes down, not before.
Game over now tells you when The Core survived, instead of saying you did not have enough XP.
PROJECT POLTERGEIST: a Fusion pick with nothing to merge now shows that it fizzled, and gifts landing on the stat cards have a sound.
The Something and Mirror reveal now has a sound.
Rocky's final hit now breaks with a sound of its own.
BUBBLE MACHINE: a locked Vampire bubble now states its real unlock rule.
Power cards now say "1 charge".
Dual Power's card now says that its two power choices come one after the other.