New Trash-themed Foods, Cards, and Items have been added to the game!
Cards:
Intern Chef: After consuming food with certain textures, randomly adds a piece of trash to the far left of the conveyor belt.
Trash Researcher: After consuming trash, adjacent allies have their feeding time reduced by 1 / 1.5 / 2 seconds.
Trash King: Adjacent allies are considered Grey Alley members. Gains an additional 50 / 100 / 150 points when consuming trash.
Items:
Sausage Grill: Reworked. Grey Alley allies now ignore the negative effects of the first 2 / 4 / all pieces of trash.
Trash Can (temporary icon): At the start of the match, adds 1 / 2 / 3 random trash foods to the conveyor belt.
Grapevine: Reworked. When a Rare / Epic food is added to the food box, randomly reduces one allied partner's feeding time by 0.2 / 0.5 seconds.
Strawberry Pendant: Reworked. When the opponent consumes one of your foods, you gain 2 / 4 / 8 points.
Watermelon Frost: Reworked. If the food box contains only one type of food (regardless of quantity), the score and effects gained from consuming that food are increased by 50% / 100% / 150%.
8 New Trash Foods:
Bandage — Tough: After being consumed, flips the target over.
Bottle Cap — Crispy: After being consumed, slows the target for 5 seconds.
Hair — Soft: After being consumed, stuns the target for 3 seconds.
Pull Tab — Crispy: After being consumed, reduces the target's Critical Chance by 10%.
Crumpled Paper — Soft: After being consumed, inflicts 3 stacks of Poison on the target.
Cigarette Butt — Tough: After being consumed, inflicts 6 stacks of Burn on the target.
Dentures: After being consumed, randomly transforms the target.
Screw: After being consumed, destroys 99 of your points.
Please note: This update introduces a large amount of new content, so there may be some unexpected issues. If you encounter any unusual problems, I would really appreciate it if you could report them through the in-game feedback system.
Thank you so much for helping me improve the game!