
I am happy to announce the next update to the demo is now available!
Allow me to start by saying thank you to the over 3,500 people that have wishlisted Plink Lab already! I am so grateful to see so many people interested in playing my plinko game. 🙏🙏
I have received a lot of feedback from players that have played the demo so far and have been working hard on implementing improvements to the game.
Please find the most important changes below:
New title screen. Continue or start a new game, with pegs and balls raining into a pool of liquid behind the logo. Play with it while you're there.
Big art improvements. New art added and some existing art polished.
Full rebalance. Damage, upgrade costs and level difficulty have all been re-tuned together.
Rounds end sooner. You only need to clear about 92% of the board, so no more waiting on one stubborn peg in a corner.
Redesigned upgrade tree. Every branch is now a column on a single screen, costs are always visible, and a marker shows where the tree continues beyond what you can see.
Travel between levels. Replay any board you've already beaten and jump forward again to your highest level.
New stats screens. Round-end and campaign data now have tabs showing exactly where your cash and damage came from, plus your last ten rounds.
New sound effects throughout.