Doodle RTS Playtest · published
Turret cap: max 4 turrets per player.
Sticky-note HUD (can be switched off in Settings > Display).
Income per second, match clock and idle builder count on the HUD.
Rarity tags and a "new stock in" countdown in the Item Store.
Locked cards and titles now show in the locker with a padlock and how to get them.
"Default" and "No title" options for cards and titles.
Badge on the Item Store button showing how many items in today's stock you don't own.
"Watermelon" Tank skin (Rare, 1,800 coins) in the store rotation.
Tank added to the locker so its skins can be equipped.
"Peacekeeper" Humvee skin (Common, 500 coins): the Humvee in blue.
A new official map!! Standoff.
Reworked the Item Store UI into a notebook catalogue: pick an item on the left, see it big on the right.
Buying and equipping now happen straight on the store page.
Minimap now looks like a taped polaroid with the map name on it.
Reworked the locker into the same notebook: pick a unit, card or title on the left, see it big on the right.
Equipping is now one click on the skin, card or title (no Equip button).
Face drawing studio moved into the notebook.
New core design
Menu background war now plays on Kyoto
Buildings skins can now be equipped
Custom games with the map set to Auto always picking Kyoto
Harbour, Humvee and House showing as dark blobs in the locker.
Thin water slivers between filled land and the coastline on some maps
Maps painted over a whole-map ocean fill showing their islands as water
Editor saving oil spots as plain income spots
Item Store purchase pop-up.
Locker skin pop-up tray.
King's Isle map