
Gameplay Trailer:
REAPERS! The new ALTEREDBLOOD+ demo is now live.
"HOME" added and is accessible after completing E1M2
"HOME" is a Hub world which grants access to:
Continue Story (Yellow totem); Mission Select (Blue Totem); Survival mode (Red Totem)
"Difficulty options" can be accessed in Survival mode and Mission select.
"Survival Mode" added, First arena is now available to play and can be accessed from HOME
"Survival Mode" is a wave survival game mode
Wall jumps can now be done on surfing-angled surfaces
Fire no longer damages you
Fire no longer extinguishes with dash, stomp, or healing
Added enhanced directional control for air-jump, allowing you to change directions with air-jump (while at low speeds)
The knife now has reduced cooldown if nothing at all was hit
Every successful kill, reflect and damage dealt by the knife will refund chunks of knife cooldown
Wave-slash now gives players a small speed boost on top of knife speed
The rifle is now fully automatic
Killing enemies with the awakened rifle now drops a knife recharge pickup
Ammo capacity generally reduced for both available weapons
Enemy health generally adjusted
"SAP" is now referred to as "BLOOD"
Reaper can now soak up blood by sliding over it or crouching over it
Soaking up blood restores health and ammunition
Reaper can now pass through specific terrain (i.e. Grates) by doing any of the following while Altered:
Dash
Double Jump
Wall Jump
Stomp
Crouch
A "shower" has been added. Standing in the shower quickly refills health and ammo.
Ammo pickups removed
Update to the Opening Sequence cutscene that plays before the Main Menu, with adjustments to be more readable and some aesthetic improvements
Cutscene added to the start of E1M1 and Home
Cutscenes can now be skipped if they've been viewed at least once (per save file)
Mother now speaks to you
General wording update: "Blood-touched"/"Sap-touched"/"Awakened" -> "Altered"
Major improvements to readability of Menus
Added Blood-Touch Gauge to crosshair
Reduced visual clutter of blood on HUD
Added some new options in settings, reordered options to show more important settings higher on the list.
Updated credits
Improved visual for score screen
Improved menu layouts
The Mission Configuration menu now defaults to pre-selecting all weapons that the player has previously unlocked
The Select All keyprompt and button should now correctly toggle between Selected and Not Selected states
Exit Mission is now available in the Pause Menu
Tutorials updated and adjusted in accordance with above mechanical, blood mechanics and wording changes
There is now a confirmation window when you attempt to reset all settings in a page to their defaults
Language Setting added to Settings menu (but features no other languages other than English for now!)
"Human Eggs" added
Destroy these Egg to splatter blood in that area
Destruction of Eggs will reward points (eventually)
Awakened Rifle now generates a Knife Pickup if an enemy that has been damaged by it is killed (within a duration) minor tweaks to projectile properties
Additional visual polish to E1M1 and E1M2
E1M1 reworked with tutorialization for new mechanics
The Prospector makes an appearance.
Updated visuals for all enemies
General improvements to enemy AI, especially to their movement and attack logic
Fly now looks for line of sight to the player before attempting to shoot at them
If they do not have line of sight, they will now try to find the player instead of shooting
Improvements to enemy readability
General balancing improvements to enemy health and attacks
Color of enemy attacks that cannot be deflected have their colors changed so they are distinct from the ones that can be deflected
Added option to disable auto-swapping when running out of ammo for held weapon
Option for auto-swapping will no longer default to knife when all weapons are out of ammo
Improved viewmodel physicality, viewmodels will now adjust when looking up & down to aid with gameplay visibility
New HUD Setting in gameplay - Full, minimal, and off
HUD Elements now fade out while they're not in use
New and improved LEGS
Changes to BGM for all levels, Home and Main Menu
Updated sounds for rifle and shotgun to better match visuals and to make them sound more distinct between Altered and Regular states
Updated sounds for Fly and Guzzle to better indicate that the danger that they represent
The bounce pad now properly has sounds
Added sounds to wall jump and air-jump
Enemy Projectile reflect sound changed
Fixes to some enemy navigational issues in some parts of the levels
Music track should now correctly lower its volume after the Reaper respawns
Enemies should no longer leave behind gibs when the player respawns
Fixed an issue that was causing people to get stuck in the results screen when they die in Survival Mode
The Altered Shotgun's fire should now correctly apply Burn on both player and any enemies when the napalm is first generated
It should also no longer deal damage to the player on first spawn
Fixed a minor UI bug on the pause menu where certain elements weren't getting animated when the pause menu is opened
Fixes to some enemy navigational issues on all maps
Cleared some holes where players can get out of bounds on Home, E1M1 and E1M2
Sound effects now no longer play while the game is paused
Players can no longer make any inputs while loading into a level
Weapon VFX should no longer remain on the weapon if the player swaps weapons just as they become Altered
Fixed an issue that was causing the player's selection during Mission Config to be removed when a level is restarted or if the player was reset back to a checkpoint
Bell UI now updates on level start/restart/quit
Music Intensity should now correctly change depending on the current status of the game
Various sound effects should no longer play while the game is paused
Stomp VFX should no longer render through the Reaper's arms
Multiple Confirmation windows will no longer be generated if certain buttons are pressed on the settings page
We are aware of these issues and are currently investigating them
Some Secrets in the game may be bugged and will not properly display their contents