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ALTEREDBLOOD+ NewsALTEREDBLOOD+ [v0.1.7 DEMO] Changelog
In-game event

ALTEREDBLOOD+ [v0.1.7 DEMO] Changelog

ALTEREDBLOOD+ · published 15 Sep 2026, 13:18 UTC

All newsPlayers around this dateRead on Steam

CLICK HERE to view the MAIN ANNOUNCEMENT


Gameplay Trailer:


REAPERS! The new ALTEREDBLOOD+ demo is now live.

CLICK HERE TO PLAY THE FREE DEMO

Remember to WISHLIST AB+ on STEAM!Changelog for ALTEREDBLOOD+ v0.1.7 Demo (Part 1 of 3)This game is still in development; all visuals, mechanics, sounds, etc. are subject to change.


AB+ v0.1.7 [DEMO]
HOME (Hub world)

  • "HOME" added and is accessible after completing E1M2

  • "HOME" is a Hub world which grants access to:

  • Continue Story (Yellow totem); Mission Select (Blue Totem); Survival mode (Red Totem)

  • "Difficulty options" can be accessed in Survival mode and Mission select.

New game mode: "Survival Mode"

  • "Survival Mode" added, First arena is now available to play and can be accessed from HOME

  • "Survival Mode" is a wave survival game mode

Mechanical Updates

  • Wall jumps can now be done on surfing-angled surfaces

  • Fire no longer damages you

  • Fire no longer extinguishes with dash, stomp, or healing

  • Added enhanced directional control for air-jump, allowing you to change directions with air-jump (while at low speeds)

Knife

  • The knife now has reduced cooldown if nothing at all was hit

  • Every successful kill, reflect and damage dealt by the knife will refund chunks of knife cooldown

  • Wave-slash now gives players a small speed boost on top of knife speed

Rifle

  • The rifle is now fully automatic

  • Killing enemies with the awakened rifle now drops a knife recharge pickup

General Balance Changes

  • Ammo capacity generally reduced for both available weapons

  • Enemy health generally adjusted

Changes to Blood, Healing and Ammunition

  • "SAP" is now referred to as "BLOOD"

  • Reaper can now soak up blood by sliding over it or crouching over it

    • Soaking up blood restores health and ammunition

  • Reaper can now pass through specific terrain (i.e. Grates) by doing any of the following while Altered:

    • Dash

    • Double Jump

    • Wall Jump

    • Stomp

    • Crouch

  • A "shower" has been added. Standing in the shower quickly refills health and ammo.

  • Ammo pickups removed

Cutscenes

  • Update to the Opening Sequence cutscene that plays before the Main Menu, with adjustments to be more readable and some aesthetic improvements

  • Cutscene added to the start of E1M1 and Home

  • Cutscenes can now be skipped if they've been viewed at least once (per save file)

  • Mother now speaks to you

UI

  • General wording update: "Blood-touched"/"Sap-touched"/"Awakened" -> "Altered"

  • Major improvements to readability of Menus

  • Added Blood-Touch Gauge to crosshair

  • Reduced visual clutter of blood on HUD

  • Added some new options in settings, reordered options to show more important settings higher on the list.

  • Updated credits

  • Improved visual for score screen

  • Improved menu layouts

  • The Mission Configuration menu now defaults to pre-selecting all weapons that the player has previously unlocked

    • The Select All keyprompt and button should now correctly toggle between Selected and Not Selected states

  • Exit Mission is now available in the Pause Menu

  • Tutorials updated and adjusted in accordance with above mechanical, blood mechanics and wording changes

  • There is now a confirmation window when you attempt to reset all settings in a page to their defaults

  • Language Setting added to Settings menu (but features no other languages other than English for now!)

Purge the infestation

  • "Human Eggs" added

    • Destroy these Egg to splatter blood in that area

      • Destruction of Eggs will reward points (eventually)

Changes to Weapons

Awakened Rifle now generates a Knife Pickup if an enemy that has been damaged by it is killed (within a duration) minor tweaks to projectile properties

Changes to Levels

  • Additional visual polish to E1M1 and E1M2

  • E1M1 reworked with tutorialization for new mechanics

  • The Prospector makes an appearance.

Enemy Changes

  • Updated visuals for all enemies

  • General improvements to enemy AI, especially to their movement and attack logic

  • Fly now looks for line of sight to the player before attempting to shoot at them

    • If they do not have line of sight, they will now try to find the player instead of shooting

  • Improvements to enemy readability

  • General balancing improvements to enemy health and attacks

  • Color of enemy attacks that cannot be deflected have their colors changed so they are distinct from the ones that can be deflected

General Quality of Life

  • Added option to disable auto-swapping when running out of ammo for held weapon

  • Option for auto-swapping will no longer default to knife when all weapons are out of ammo

  • Improved viewmodel physicality, viewmodels will now adjust when looking up & down to aid with gameplay visibility

  • New HUD Setting in gameplay - Full, minimal, and off

  • HUD Elements now fade out while they're not in use

  • New and improved LEGS

Sound and Music

  • Changes to BGM for all levels, Home and Main Menu

  • Updated sounds for rifle and shotgun to better match visuals and to make them sound more distinct between Altered and Regular states

  • Updated sounds for Fly and Guzzle to better indicate that the danger that they represent

  • The bounce pad now properly has sounds

  • Added sounds to wall jump and air-jump

  • Enemy Projectile reflect sound changed

Bugfixes

  • Fixes to some enemy navigational issues in some parts of the levels

  • Music track should now correctly lower its volume after the Reaper respawns

  • Enemies should no longer leave behind gibs when the player respawns

  • Fixed an issue that was causing people to get stuck in the results screen when they die in Survival Mode

  • The Altered Shotgun's fire should now correctly apply Burn on both player and any enemies when the napalm is first generated

    • It should also no longer deal damage to the player on first spawn

  • Fixed a minor UI bug on the pause menu where certain elements weren't getting animated when the pause menu is opened

  • Fixes to some enemy navigational issues on all maps

  • Cleared some holes where players can get out of bounds on Home, E1M1 and E1M2

  • Sound effects now no longer play while the game is paused

  • Players can no longer make any inputs while loading into a level

  • Weapon VFX should no longer remain on the weapon if the player swaps weapons just as they become Altered

  • Fixed an issue that was causing the player's selection during Mission Config to be removed when a level is restarted or if the player was reset back to a checkpoint

  • Bell UI now updates on level start/restart/quit

  • Music Intensity should now correctly change depending on the current status of the game

  • Various sound effects should no longer play while the game is paused

  • Stomp VFX should no longer render through the Reaper's arms

  • Multiple Confirmation windows will no longer be generated if certain buttons are pressed on the settings page

Known Issues

We are aware of these issues and are currently investigating them

  • Some Secrets in the game may be bugged and will not properly display their contents

More from ALTEREDBLOOD+

Other announcements

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Steam news15 Sep 2026AB+ NEW DEMO OUT NOW | FEED MOTHERREAPERS! The new ALTEREDBLOOD+ demo is now live. CLICK HERE TO PLAY THE FREE DEMO Remember to WISHLIST AB+ on STEAM! Check out the gameplay trailer: Click here for the DEMO v0.1.7 Changelog STORE PAGE UPDATE!: COMBAT FLOWS WHERE BLOOD FLOWS. Our Store page has been updated! + MAKE A MESS. Blast enemies apart and spread their blood across the battlefield. + SPLATTER, SOAK, ALTER. Discover weapon…Community13 Sep 2026AB+ PLAYTEST HAS ENDEDReapers, We will be closing this round of Playtests! Thank you to everyone who participated! A new demo arrives on the 15th of September. See you once again, Inside MOTHER.Steam news15 Aug 2026ALTEREDBLOOD+ CLOSED PLAYTESTS have started!CLOSED PLAYTESTS HAVE BEGUN! If you've signed up via Firstlook, you should have received an email with a link which will grant you a key after completing the onboarding process. Playtest signups directly through Steam will be granted at a later stage. A big thank you to all who have signed up. We hope you enjoy the update, and if you did not, these playtests should help us improve the game! Ear…