Hey Cleaners,
Wanted to give you guys a rundown of what we're working on right now and what we're aiming to have ready for Monday.
A full new work order list. We're building out a complete work order list with zone-specific work orders that take you all the way from closing the portals up to completing the game. Every zone should feel like it has a clear path now.
More tutorials. We're adding some additional tutorials to help explain a few of the mechanics that we know could use a better introduction.
Body physics fixes. We know about the bodies getting glued to the floor, floating, and getting stretched and warped when they spawn out of the portals. We're working on all of it.
The final portals. We're adding the last portals to the game, including two worm portals over the worm area. These will drop small worms that you can vacuum up into limbs immediately
Polish and FPS. More overall polish, and we're continuing to chip away at frame rate and FPS issues.
If you played the demo, you remember the Hell Dump. The reason it's not in the game right now, and why you're seeing a slower trickle of bodies instead, is honestly just performance issues. But we've been working on it, and we're exploring how to bring it back. We want that really cool cinematic moment where bodies just aggressively dump into an area if you haven't cleared it or closed those portals. It made an impact, and we want it back.
We're also working on more cool little cinematic moments in general. One example: when you ring the bell, there's going to be a fun little hand animation to go with it.
We've noticed we have a growing Russian-speaking audience, thanks to several players and streamers who have picked up the game and really enjoyed it. So we're actively looking into localization. Based on where our players are right now, Russian and German are at the top of the list, so those are probably where we'll start.
The 5th zone. We're starting to round the corner on prep for the 5th zone. This one introduces Skeletons, a new body type with its own more unique mechanic for processing them.
The Abomination and the acid. Both of these were in the demo but got benched because they just weren't at the level of polish we wanted yet. As we keep moving forward, we'll be exploring how to reintroduce the Abomination in a cool way, along with the goo gun / acid.
New trailer and gameplay video. We'll be uploading a new trailer and new gameplay footage to the Steam page soon, and pushing a lot more marketing out through the Discord and everywhere else you guys hang out.
Seriously, it helps us a lot. This is an ongoing building process and we love hearing the feedback.
We'll also be updating the feedback form so it's more in line with where the game is at right now. In the meantime, post your feedback in the forums, the Discord, wherever. We're listening, we're paying attention, we see what you guys are posting, and we're trying to fix things as fast as we can.
Thanks for cleaning with us.