Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Hell CleanersNewsDev Update: The Plan for Monday's Patch
Community

Dev Update: The Plan for Monday's Patch

Hell Cleaners · published 28 Aug 2026, 17:40 UTC

All newsPlayers around this dateRead on Steam

What We're Working On + The Plan for Monday

Hey Cleaners,

Wanted to give you guys a rundown of what we're working on right now and what we're aiming to have ready for Monday.

The plan for Monday

A full new work order list. We're building out a complete work order list with zone-specific work orders that take you all the way from closing the portals up to completing the game. Every zone should feel like it has a clear path now.

More tutorials. We're adding some additional tutorials to help explain a few of the mechanics that we know could use a better introduction.

Body physics fixes. We know about the bodies getting glued to the floor, floating, and getting stretched and warped when they spawn out of the portals. We're working on all of it.

The final portals. We're adding the last portals to the game, including two worm portals over the worm area. These will drop small worms that you can vacuum up into limbs immediately

Polish and FPS. More overall polish, and we're continuing to chip away at frame rate and FPS issues.

The Hell Dump

If you played the demo, you remember the Hell Dump. The reason it's not in the game right now, and why you're seeing a slower trickle of bodies instead, is honestly just performance issues. But we've been working on it, and we're exploring how to bring it back. We want that really cool cinematic moment where bodies just aggressively dump into an area if you haven't cleared it or closed those portals. It made an impact, and we want it back.

We're also working on more cool little cinematic moments in general. One example: when you ring the bell, there's going to be a fun little hand animation to go with it.

Localization

We've noticed we have a growing Russian-speaking audience, thanks to several players and streamers who have picked up the game and really enjoyed it. So we're actively looking into localization. Based on where our players are right now, Russian and German are at the top of the list, so those are probably where we'll start.

Down the road

The 5th zone. We're starting to round the corner on prep for the 5th zone. This one introduces Skeletons, a new body type with its own more unique mechanic for processing them.

The Abomination and the acid. Both of these were in the demo but got benched because they just weren't at the level of polish we wanted yet. As we keep moving forward, we'll be exploring how to reintroduce the Abomination in a cool way, along with the goo gun / acid.

New trailer and gameplay video. We'll be uploading a new trailer and new gameplay footage to the Steam page soon, and pushing a lot more marketing out through the Discord and everywhere else you guys hang out.

If you enjoy the game, leave a review

Seriously, it helps us a lot. This is an ongoing building process and we love hearing the feedback.

We'll also be updating the feedback form so it's more in line with where the game is at right now. In the meantime, post your feedback in the forums, the Discord, wherever. We're listening, we're paying attention, we see what you guys are posting, and we're trying to fix things as fast as we can.

Thanks for cleaning with us.

More from Hell Cleaners

Other announcements

All news
Game update26 Aug 2026Hotfix Update — We Hear YouHotfix Update — We Hear You Hey Cleaners! First off, thank you for all the feedback since launch. We're reading everything, so keep it coming. Here's a quick round of hotfixes we just pushed, plus a look at what we're working on next. Hotfixes · Toxic flow gates — fixed the gates in the toxic flow area not working. · Gate puzzle — swapped out the assets on the gate puzzle. · Keybinds — fixed se…Game update20 Jun 2026Hot Fix #1Hell Cleaners Hotfix Small patch with a couple of fixes from playtest feedback. · Fixed loot getting stuck mid-suck. Limbs and souls you sucked up while standing right next to them would sometimes just orbit around you and never get collected. They get grabbed properly now, even when they're right on top of you. · Tutorial flow fixes. Early steps hand off cleanly now, so the tutorial won't stal…Game update20 Jun 2026New Onboarding Experience and HUD OverhaulHell Cleaners Patch Notes (June 15-20, 2026) Most of our time this week went into the new player experience. We tore down the old intro and rebuilt it, and gave the HUD and UI a solid cleanup pass so your first run feels less like getting thrown in the deep end. Here's what changed. Onboarding / Tutorial Rework The whole intro is rebuilt to teach you one thing at a time instead of dumping every…