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Knights WithinNewsBoss Maps & Optional Objectives - Patch Notes (385)
In-game event

Boss Maps & Optional Objectives - Patch Notes (385)

Knights Within · published 17 Aug 2026, 05:09 UTC

All newsPlayers around this dateRead on Steam

This was another large code update that sets things up for the future. Multiple things I’m excited about in this update

  • Originally, I thought it would be really cool to integrate all the bosses into the procedural maps. Turns out doing that puts a ton of constraints on what I can make for boss arenas, as well as causes lots of problems with mission distances and pacing. Boss arenas should be unique and grand in scale, and having them as separate levels gives me that freedom now. I think a fade to black/loading screen is a small price to pay for how much more can be done with the arenas now. Consider the arenas somewhat placeholder for now, expect large updates to the bosses in the future. Mini-bosses will still be located in the typical procural mission maps. 

  • Spawning optional ‘sets’ of additional objectives sounded cool but always felt weird to me. Having optional objectives spawned within the same set gives a similar end result, but provides more choices to the player. Another cool thing this allows me to do is the classic ‘pick one door’ type of progression, where I spawn multiple objectives and you pick which one to do… usually knowing the reward type to help decide. More on that coming. 

New

  • Main boss arenas are now their own level, that you travel to at the end of an act

  • Mission code has been updated to allow for optional objectives to spawn within a mission set

Updates

  • Crusade/Operations

    • No longer has an optional number of objective ‘sets’

    • Each stage spawns 6 objectives, 4 of which are needed to reveal the extract point, completing the last 2 is optional

    • Act 1 boss ‘lightning wall’ attack reworked 

    • Small updates to both boss arenas 

    • Placeholder backgrounds/environments added to boss arenas

Fixes

  • Fixed one instance of extract spawning within an already spawned objective

  • Objective info in the tacinfo now correctly updates right away, instead of having to open or close to tacinfo for it to update

More from Knights Within

Other announcements

All news
In-game event7 Sep 2026Gadgets 3.0 - Patch Notes (388)It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: · While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use forever in the future (as long as yo…Game update30 Aug 2026Patch Notes (387)Fixes · Fixed one instance of clients in multiplayer causing a hang during boss arena loading · (Trying to) fix one instance of not being able to join a friend’s lobbyGame update23 Aug 2026Patch Notes (386)Updates · While an objective is active, other objectives’ 3D markers only show within TacInfo · Menu visual updates · Landscape texture improvements · Increased Archers, Gunners and Sorcerer’s accuracy reduction when firing through enemies