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PyroworksNewsTry out Version 1.3.0 now!
Community

Try out Version 1.3.0 now!

Pyroworks · published 14 Aug 2026, 09:38 UTC

All newsPlayers around this dateRead on Steam
  1. It is not yet on main branch! You'll need to right click on the game -> Properties -> Game Versions & Betas and set it to testing. Let me know how stable it is, if multiplayer works well, if mods work etc.

  2. Full changelog:

    • Performance with a big show loaded is improved by about 2x (25fps to 50fps)

    • Performance with a lot of fireworks spawned is also improved

    • Mods now load instantly in menu and on demand during game when needed. (First startup might take a while to optimize them)

    • Firing system has now a "spread" parameter - if you connect for example a few mortars to a module and set spread to 0.25, the mortars will fire with a 0.25s delay between each other

    • Firing system controller now has a music waveform

    • Firing system controller now synchronizes music with all the players

    • Now if you middle click on a mortar rack while adding fireworks to a firing system module it'll add every mortar from that mortar rack to that module

    • Added shortcut to clean the world if you hold DEL key for about a second

    • Added ability to remove fireworks that were already fired in server settings menu (T)

    • Added separate volume slider for music from firing system controller

    • Mass explosions now sound better (try it :))

    • Blown up cakes now have a chance to do some fun things... try it!

    • Added a preview of spawned fireworks when selecting things in the spawn menu

    • Shells can now be inserted quickly inside mortar racks if there are already mortars in it

    • Loading save files is WAY faster

    • Saving should be way faster too!

    • Added really cool splashes to water! Be aware, the cooler ones are only available in high & explosive graphics quality. Try it out with a big cracker :)

    • Player movement in water has been improved

    • Most particles now bounce off the ground!

    • The game now takes about 2x less memory (about 4GB, 6-7GB with a big show loaded)

    • Stability of the game has been overall improved

    • A lot of bugs have been fixed

    • A lot of other small changes!

  3. It is not yet fully stable, let know of bugs, feedback etc. on the Discord #chatting-pyroworks channel!

More from Pyroworks

Other announcements

All news
Game update16 Aug 2026Bugfix: Version 1.3.0R5- Fixed 3" White Strobe shell - Fixed inserting inside mortar racks (should work flawlessly now) - Subcategories in spawn menu are now sorted betterGame update16 Aug 2026Update: Version 1.3.0R4- Fixed not being able to put mortars/mines inside racks sometimes - Fix UI scaling bug (hopefully) - Fixed firecracker having a double bang - Reduced smoke size of shells - Fixed being able to still light fireworks with fuse tool on - Fixed tornado-wirbelMajor update15 Aug 2026Update: Version 1.3.0Version 1.3.0 is officially out for all players! If you were previously on the `testing` branch, you should switch to the `Default public version`. List of changes: - Performance with a big show loaded is improved by about 2x (25fps to 50fps) - Performance with a lot of fireworks spawned is also improved - Mods now load instantly in menu and on demand during game when needed. (First startup mig…