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rock[et] DemoNewsv0.6.1 - less clicking, more fun
In-game event

v0.6.1 - less clicking, more fun

rock[et] Demo · published 14 Aug 2026, 06:04 UTC

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so...much...balancing...

since I started dev on rock[et], I've struggled with the "spam-clicking" aspect. On one hand, I want to give players full agency of the game, including the scientist's hitbar. If that means they want to spam-click and upgrade the red portion, they are free to do so.

However, after doing some super invaluable IRL playtesting a few days ago (which I'll go into more detail on in the next next devlog), it was painfully obvious that the game's biggest flaw was that players still felt inclined to spam-click, and didn't fully clock that they didn't have to. This patch aims to discourage spam clicking. Would love to know how the game feels after these changes and if you still feel inclined to spam click!

v0.6.1balancingmoved scientist to day 3exchange shows up at 200 mineralsadjusted all exchange rates to never really stay at 0 and be lower overalldrastically increased HP for all asteroids apart from lvl 1 amethystdrastically increased power for orange, green, and bluedecreased size scaling for power level& lots of other changes and tweaksqoladded keybindings for potion slots (haven't tested these on controller)added a white outline on the cursor to hopefully make it visible on a dark bgadded a simple tutorial (you cant disable this yet, sorry)made trackpad mode enabled by default, use spacebar to clickcleaned up settings menu a littleadded a text indicator for the exchange market that says "hold", "buy", or "strong buy", depending on the pricemoved the minerals to below the exchange buttonmoved the increase and decrease buttonsbugfixesfixed not being able to click mute blue sfx buttonfixed pickaxe spawning way too much goldfixed mouse not hovering on bleeg distanceother stuffadded more asteroids stat to factoryremoved zen mode - will prob add it back it just needs some more balancing

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Game update11 Sep 2026kruos update - new powerups + currencyThanks to all who have played and left feedback :) So far, it seems like you all prefer the first planet which makes sense as it's a more balanced and polished experience. I'm hoping this update evens things out a little bit. patch notes added click boost tutorial for egg added 2 new powerups added a setting to lock clicky in place added a new currency for the tavern added new drink modifier fo…In-game event4 Sep 2026v0.6.3 - cool stuff + new planet on beta!Hi all! We've had lots of new demo players recently from this video . Certainly an interesting watch... v0.6.3 added some effects to the ship fixed input keys not being legible you can now no longer bind certain keys added autoclicker setting - people were using autoclickers so might as well put it in the game. as i mentioned in the tooltip, using an autoclicker early game is fine, but late gam…In-game event17 Aug 2026v0.6.2 - what's all this then?qol added audio to dialogue system so it's more interactive added "skip dialogue" option to settings added tutorial to exchange added tutorial to scientist after orange portion is unlocked added helper text when you buy your first item and unlock boost bugfixing/balancing fixed more asteroids upgrade not working made more asteroids upgrade price scale faster made pickaxe slightly weaker made st…