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Remnant Afterglow DemoNewsVersion 0.12 Update
In-game event

Version 0.12 Update

Remnant Afterglow Demo · published 9 Aug 2026, 15:27 UTC

All newsPlayers around this dateRead on Steam

🛡️ Systems & Mechanics

  • Tech Tree System

    • Enhanced tech tree with tech point unlock costs

    • Fixed nodes not unlocking, incorrect display of unlock conditions and prerequisites

    • Canceling a tech node now recursively cancels all dependent unlocked techs and refunds their costs

    • Tech tree loading optimized to run at game startup

    • Added three tech nodes affecting Drill Rig construction costs

  • Overclock & Rebuild

    • Fast rebuild and overclock features fully configured with visual effects

    • Fixed overclocked resource buildings not updating UI production numbers and missing grid consumption

    • Removed core overclock; refined overclock display and logic

  • Plug-in System

    • Added plug-in icons

    • Same building type across different levels now shares level-1 plug-in bonuses

  • Combat & Damage

    • Fixed projectile penetration logic

    • Fixed weapon retargeting ignoring faction checks

    • Fixed abnormal attack speed on laser weapons

    • Increased Machine Gun Turret penetration (2/3/4 targets), max fire rate and cost; reduced firing arc

    • Increased Mortar Turret damage and cost

    • Reduced Photon Turret damage against shields and armor

    • Adjusted unit “Fractal”: added shield, reduced HP and attack

  • Unit & Collision

    • Improved collision so units are no longer knocked away by rebuilding structures; fixed buildings blocking path during rebuild

    • All units' hit radius increased by 1.5×

    • Increased siege unit HP, reduced movement speed

  • Pause & Results Logic

    • Fixed upgrade and salvage continuing during pause

    • Changed retreat flow: must go through results screen before returning to menu

    • Added “Restart Mission” button on results screen

  • Mission & Dialogue

    • Optimized mission and dialogue systems; mission objectives now check automatically on mission start, no longer ignoring completed ones

    • Updated dialogue window; added new unit notification feature

  • Performance

    • Added physics step locking mechanism: slows game speed under extreme load to preserve computation time

    • Significant general performance optimizations

    • Optimized energy shield display for lower performance cost

🎮 Gameplay & Content

  • New Buildings & Art

    • Added building config and drew textures for Void Tower Lv1/2/3

    • Added textures for Scrap Drill Lv1/2/3 and refined harvester effects

    • Added tech restriction for Level 3 Walls

  • Air Units

    • Added air units; fixed their layer display issues

  • Balance Adjustments

    • Layout Node base construction speed increased from 50% to 100%

    • Layout Node Lv2/3 now provide 200%/300% upgrade speed boost in range

    • Gun Turret rebuild cooldown reduced to 4 cycles (1 cycle faster than others)

    • Salvage Station work efficiency increased

    • Reduced enemy wreck drop rate

  • Mission Adjustments

    • Adjusted difficulty of missions 1-1 and 1-2

    • Adjusted 1-2 decorations, added an extra Drill Rig as starting structure

    • Adjusted 1-3 spawn configuration

    • Refined spawn and map configs for 1-3 “Item Warehouse” and 1-4 “Long River Passage”

  • New Features

    • Added auto-start next wave button

  • Remote View

    • Added zoomed-out remote view using rendered shapes to reduce performance cost, different shapes per unit type

🎨 UI & Visuals

  • Interface Improvements

    • Refined results screen UI and tooltips; added restart button

    • Redesigned in-mission settings: removed return-to-map button, added audio controls; opening settings no longer pauses music

    • Resource number icons replaced with shadow background added

    • Adjusted world map button tooltip position

    • Buttons now brighten on hover

    • Grayed-out building/icon when resources are insufficient for construction/upgrade

    • Sidebar overhaul: stats update in real-time (HP, armor, shield, etc.); added enemy info sidebar; auto-fit width optimized; fixed armor value display error

    • Clicking an enemy now shows its info sidebar with real-time stat updates

    • Fixed plug-in popup text auto-height

    • Grid resource reserve display now only in AIT detailed mode; fixed missing particles on infinite reserves

  • Visual Effects

    • Fixed global shader offset issue

    • Fixed broken damage shader; added improved version

    • Removed shield transparency feature

    • Optimized energy shield display performance

    • Completed overclock visual effects

  • Animation & Cursor

    • Fixed mouse cursor not resetting after leaving function mode

    • Adjusted single-tile wall texture; fixed wall shadow display

  • Tutorial

    • Added tutorial mission comics

🔧 Fixes & Optimizations

  • Core Fixes

    • Fixed various old errors to improve stability

    • Fixed turret direction adjustment not applying during building teleport

    • Fixed teleportation of destroyed buildings

    • Fixed projectile items being usable while paused

    • Fixed abnormal spawn speed of some unit groups; adjusted group 2 and 3 configs

    • Fixed map editor wave and spawn group editing logic

    • Fixed an export tool error

    • Resolved multiple tech tree display and unlock issues

  • Performance & Code

    • Tech tree loading moved to game startup

    • Physics step lock prevents severe framerate drops

    • Various performance optimizations (shield display, remote view rendering, etc.)

🗺️ Map & Editor

  • Optimized wave and spawn group editing logic in map editor

  • Mission 1-2, 1-3, 1-4 map config and decoration adjustments

More from Remnant Afterglow Demo

Other announcements

All news
In-game event7 Sep 2026Version 0.14 UpdateThis update is only partially implemented in the demo. 🛡️ Systems & Mechanics · Combat & Damage · Implemented limited ammo weapon system; reset Gunner humanoid and added a one-shot rocket launcher · Completed weapon target priority system with dedicated icons · Expanded knockback mechanics into push, fixed, and pull forces · Updated armor interception and shield absorption of explosions · Refi…In-game event24 Aug 2026Version 0.13 Update🛡️ Systems & Mechanics · Tech Tree · Enhanced tech tree with tech point unlock costs; fixed nodes not unlocking, prerequisites display errors · Recursive cancellation of dependent techs with cost refund · Tech tree loading optimized to game startup · Added three tech nodes for Drill Rig construction cost · Overclock & Rebuild · Fast rebuild and overclock features configured with visuals · Fixe…In-game event28 Jul 20260.10updateEnglish Version 🛡️ Systems & Mechanics · Unit Behavior & Sub-units · Fixed sub-unit attack speed resetting when switching targets · Fixed sub-unit behavior: now ignores attacks while returning to formation; clears old state and reacquires target upon reaching formation position · Fixed sub-units ignoring walls and targeting units behind walls · Fixed shadow layering so unit shadows now render…