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Wend PlaytestNewsPlaytest 58
Game update

Playtest 58

Wend Playtest · published 7 Aug 2026, 23:18 UTC

All newsPlayers around this dateRead on Steam
  • The game no longer crashes on the home screen. A drawing layer was
    reaching for the screen behind it while that screen was being torn
    down, which could kill the game a second or two after it appeared.
  • Co op Trials can be started again. Pressing Start used to look like
    nothing happened, because the reason it refused was being wiped off
    screen before you could read it. It now tells you when you need
    another player, and the Start button disables itself until you do.
  • Leaderboards only accept 3 star runs again. Scores below the line
    were reaching the boards by mistake and have been keeping honest
    runs out of the rankings.
  • Star ratings work on the Trials map list. Every map was showing zero
    stars no matter how far you got.
  • Screen changes are a clean fade. Menus used to slide sideways and
    slightly downward on the way in, which was most obvious on Mac.
  • Text is easier to read across the whole game. The heavy outline was
    applied everywhere by mistake and was cutting into letters on the
    settings menu and on leaderboard names. Only the Wend title keeps
    the thick outline.
  • Paths now sit inside bonus tiles rather than covering them, so you
    can see which bonuses your route is running through.
  • Holding the flatten view key fades the path back, so you can see the
    ground underneath your towers.
  • Ranked runs lighter on your machine. The game was recreating the
    whole match on your side purely to draw the lightning, at more than
    the cost the server itself pays. That work is roughly halved.
  • Your save is protected against a crash. Saving used to overwrite the
    real file in place, so a crash at the wrong moment could lose it.
More from Wend Playtest

Other announcements

All news
Game update12 Sep 2026Playtest 91Improved pathing · You can now open the pause menu during story dialogue, and pausing no longer skips the line. · Music keeps playing softly under mid level dialogue instead of stopping. · Tracks now fade out, rest for a moment, and fade in instead of cutting straight into the next one. · The campaign header now says Mission instead of Tier. · The match timer only counts time you are actually p…Game update11 Sep 2026Playtest 89The bottom bar is now a row of clear buttons showing the icon, the action name and its key. · The board edge is outlined along its zigzag teeth and the road runs over the outline where it leaves the board. · The frame lines around the board are gone and the backdrop is one seamless colour behind the board and the panels. · Tall trees, towers and wells at the top of the board now draw over the t…Game update9 Sep 2026Playtest 89Playing the next mission from the results screen now starts it on the highest difficulty you have unlocked there · The difficulty you have selected on a mission card is now shown in gold