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Wend PlaytestNewsPlaytest 57
Game update

Playtest 57

Wend Playtest · published 7 Aug 2026, 18:28 UTC

All newsPlayers around this dateRead on Steam
  • The board is now isometric. Wend has been rebuilt on a flat isometric board of 479 tiles with new terrain and new art throughout.
  • Skeletons walk a lit rune road. The route carries randomized runes and a pulse that travels it once, so you can read where they will actually go.
  • The tile a tower stands on is what buffs it now, rather than a zone around it.
  • Towers can be built on water.
  • Tower crystals show their element, and fused towers draw their elements as separate facets instead of blending them.
  • Chain lightning replaces multishot. It leaps between skeletons and every link takes full damage, so your total damage is unchanged but it concentrates instead of spreading.
  • Build mode previews everything before you commit: the cost, the time, the route your tower would create, and the tier you would get from building onto a tower you already own.
  • Undo with U.
  • Hover any tile outside build mode for a tooltip telling you what it is and what it gives.
  • A new home screen with a live board behind it, and smoother transitions between screens.
  • The Trials screen opens instantly. It used to stall for over a second before it drew anything.
  • Rounds are back to their intended length. A speed setting had been running the whole match three times too fast.
  • Cooperative and ranked now build exactly the same board the server is running. Before this the two could disagree with each other.
  • Towers fire and show their damage on every player's screen, not only the host's.
  • Kill counts stay in step for everyone in a match.
  • Pings land where you clicked on the isometric board.
  • Campaign is resting while it gets rebuilt, and bosses are removed for now.
  • Leaderboard times set on older builds have been cleared, because the new board is not the board those runs were played on.
More from Wend Playtest

Other announcements

All news
Game update12 Sep 2026Playtest 91Improved pathing · You can now open the pause menu during story dialogue, and pausing no longer skips the line. · Music keeps playing softly under mid level dialogue instead of stopping. · Tracks now fade out, rest for a moment, and fade in instead of cutting straight into the next one. · The campaign header now says Mission instead of Tier. · The match timer only counts time you are actually p…Game update11 Sep 2026Playtest 89The bottom bar is now a row of clear buttons showing the icon, the action name and its key. · The board edge is outlined along its zigzag teeth and the road runs over the outline where it leaves the board. · The frame lines around the board are gone and the backdrop is one seamless colour behind the board and the panels. · Tall trees, towers and wells at the top of the board now draw over the t…Game update9 Sep 2026Playtest 89Playing the next mission from the results screen now starts it on the highest difficulty you have unlocked there · The difficulty you have selected on a mission card is now shown in gold