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ShardmirrorNewsV0.1.3 Update: Announcements, Quick SL, Display Polish, and Stability
Game update

V0.1.3 Update: Announcements, Quick SL, Display Polish, and Stability

Shardmirror · published 16 Jun 2026, 06:31 UTC

All newsPlayers around this dateRead on Steam

V0.1.3 focuses on clearer update visibility, faster battle recovery, cleaner text, and smoother combat flow.

What's New
- Added an announcement entry on the main menu so recent update notes can be viewed in game.
- Added “Quick SL” to the battle pause menu, allowing a battle checkpoint to be saved and reloaded when available.
- Power cards now show a “Power” label in the upper-right corner, making them easier to distinguish from normal and curse cards.
- Improved card cost display so battle-time cost changes are shown more accurately, with color feedback for discounts and surcharges.
- Polished card names, localization, and card text for several cards, including Huang Pian, Tide Surge, Soul Mirror, World Devourer, and All or Nothing.
- Revised multiple relic descriptions, short effects, and flavor texts so effect boundaries are clearer.

Improvements & Fixes
- Improved compatibility handling for in-progress runs after content updates.
- Reduced stutter around battle end, reward generation, hand refresh, relic UI refresh, and run-summary prewarming.
- Optimized battle log growth, enemy-frame masks, floating text, and screen-shake paths.
- Removed the golden screen flash after battle victory.
- Hardened several battle controller paths against async teardown edge cases.
- Fixed duplicate Tide Vow reward candidates from the same source card.
- Kept special intercept-only events out of ordinary event selection.
- Added more English localization coverage and expanded smoke/performance validation.

More from Shardmirror

Other announcements

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Major update26 Jul 2026V11.45.14 Major Update: The Merchant and a Full Experience OverhaulWe are jumping straight from V0.1.3 to V11.45.14. No, the decimal point is not missing. This release brings together a large number of player-facing changes made since the previous public build: a new character and complete card pool, redesigned shop and card interfaces, faster startup and loading, and extensive stability work across combat, the map, events, rewards, saves and replays. Importan…Game update13 Jun 2026V0.1.2 Fixes, Improvements, and Balance ChangesHello everyone, V0.1.2 focuses on stability, interaction polish, and card balance. This update fixes battle crash-related issues, improves selection and targeting behavior, and adds Penguin and Tide Seer adjustments. BUG - Fixed a split-card animation hang during battle resolution. In `CardAnimationService`, some `Tween` targets could be freed before `await tween.finished` resumed, leaving the…Game update11 Jun 2026v0.1.1 Update: BUG, Improvements, and Balance ChangesI spent the whole day fixing bugs and I'm exhausted. Hopefully I didn't create new ones. BUG - Fixed heavy battle-end stutter. In one measured case, relic observation flushing could block for about 5.4 seconds by writing events one by one and recomputing the run state hash repeatedly. The same 34-event flush is now batched and runs at roughly 7ms. - Optimized the underlying hash / snapshot path…