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SquadNewsSquad 10.5 Patch Notes
In-game event

Squad 10.5 Patch Notes

Squad · published 15 Jun 2026, 17:00 UTC

All newsPlayers around this dateRead on Steam

Hello Squaddies!

Welcome to Update 10.5!

This update introduces new content for Squad: Fireteam while also retiring the Founders Pack, along with a variety of bug fixes and improvements. We’re also introducing the Sliva Weapon Pack, bringing the iconic plum-coloured furniture to the AK family of weapons. Players can also make use of the new Field Rest Emote.

For our modding community, the Mod SDK has been updated to 10.5. As a result, all existing mods will require a recook before they become compatible with the latest version. If you encounter an infinite loading loop after updating, please unsubscribe from Workshop mods until their creators have updated and recooked them for 10.5 compatibility.

We would like to thank all Squaddies for their continued bug reports, feedback and support as we continue the development of Squad. 

Looking to connect with fellow Squadmates, share feedback or stay up to date with the latest Squad news? Join the Squad Community Discord!

UX/UI

  • A Language Selector is now available in the Settings under ‘General’.

Founders Pack

  • The Fireteam Founders Pack has been retired and will no longer be purchasable.

Supporter Pack

  • Four new missions have been added.

    • Blow to Morale

    • Gun Line

    • Sneaky

    • Council Decapitation 

  • The Sphere Mission has been removed from Update 10.5 for assessment.

  • Added Squad Leader Air Support feature to some missions.

  • Updated missions to use the new objective system put in for Update 10.5.

  • Updated Back Alley Backstab mission with new optional objective.

  • Updated Poseidon's Trident mission with semi-random objective locations and new outro phase objectives.

  • Replaced the 'Current Objective’ text on all map screens in Fireteam with the standard Squad game timer and player coordinates.

Squidbots

  • SquidBots will now take cover behind parked vehicles, and SquidBot driven vehicles will now drive around parked vehicles rather than forming a pile up.

  • AFU Raider now has a AK-74 + Extended Mag variant without the foregrip.

  • The RPK-74M, AK-74M, and AKS-74u have brand new models.

Weapon Skins and Emotes

  • Added the Sliva weapon skin & emote DLC Pack.

    • This pack includes the Field Rest emote and the Sliva weapon skin, the iconic plum furniture for AK-Family weapons across multiple factions:

      • AK-74 & AKS-74: AFU, IMF, MEI, VDV

      • AKM & AKMS: GFI, IMF, MEI 

      • AK-74M: IMF, RGF

      • AKS-74U: AFU, IMF, MEI, RGF, VDV

      • RPK: AFU, GFI, IMF, MEI

      • RPK-74: AFU, IMF, VDV

      • RPK-74M: RGF, VDV

    • When equipped the Sliva weapon skin will show on all maps.

  • Woodland weapon skins will now show on Woodland and Snow maps.

  • We have upped the mod version number for Update 10.5.

    • All mods will need to be RECOOKED to be compatible with Update 10.5.

  • Added a new scripting architecture for handling Fireteam objectives, the Task System

    • Significantly reduces the difficulty of creating missions with multiple stages or many simultaneous objectives.

    • Makes Fireteam mission rulesets more modular and reduces duplication of blueprint across them.

    • Automatically handles updating players' objective UI when objectives change state.

  • Converted most commonly used blueprint chains in missions into modular Tasks accessible via the CoopTaskManager:

    • Revive/Respawn All Players

    • Squad Has Role/Kit

    • Enter/Leave Radius

    • Enter/Leave Volume

    • Cross Frontline

    • Eliminate Squad/Vehicle

    • Place Deployable

    • Destroy Deployables

    • Destroy Destructibles

    • Attack/Defend Capzone

    • Occupy Vehicles

    • Protect Vehicles

  • Added optional toggle to Fireteam mission rulesets to only display the objective UI to current squad leaders.

  • Depreciated several functions related to the old Fireteam mission workflow.

    • Missions using the old system are still supported and playable, however the "Current Objective" text on the minimap is no longer shown to players.

Servers

  • Fixed an issue where players are unable to join a server if tags or rules are defined in Server.cfg.

SDK/Mods

  • In the SDK, the warning error of missing plugin dependency of ‘BlockoutToolsPlugin’ is fixed.

  • Fixed a crash if a modded layer asset was misconfigured.

  • Fixed a crash if a modded vehicle asset was misconfigured.

  • Modders can now properly add air support mid mission via ‘AddAirSupportAmmo’.

Fireteam

  • A-10 gun run impacts will now play properly for the listen server host.

  • Mission projectile spawners are no longer desyncing between client and server.

  • Fixed an issue where the Mission Objective texts sometimes fail to appear.

  • Fixed helicopters for fireteam hosts and offline Jensen's range having double air resistance, leading to drastically different flight models to dedicated servers.

  • Fixed a server crash when changing maps while bots are pathfinding.

  • Fixed VoIP breaking for Fireteam hosts when playing modded missions.

  • Fixed bot vehicles in Fireteam missions being low poly.

  • Fixed on the Poseidon's Trident mission only spawning two out of three destructible objectives.

  • Fixed a bug on Coastal Crashout mission where certain kits were not spawning with thermite grenade / receiving TG on kit switch.

  • Fixed incorrect complex collision setting on Industrial Office building assets that caused bots to see through the walls and ignored projectile collision.

  • Fixed an issue where explosion effects were not showing up on listen server clients when fired by the host.

  • Fixed an issue where explosives or grenades are missing from the inventory upon respawning in certain missions.

  • Fixed issue where Hosts wouldn't have Client weapon lowering animations replicated to them.

  • Fixed a bug where bots were unable to detect drones.

  • Fixed issue where bots could see through smoke mortars.

  • Fixed issue where bots on the way to reinforce other bot squads, or patrolling would not get out of vehicles and attack when players were spotted, or when fired upon.

Weapons

  • Fixed a bug where the PiP scope was not updating properly after switching PiP Scope Refresh rate from limited to unlimited during a match.

  • Fixed the UV issues on Wormpool M4 and M16.

Vehicles

  • Fixed the PLANMC Landing Ship where a small portion of the exterior floor of the ship was missing collision.

  • Fixed an issue where the Loach CAS Helicopter for the WPMC was not able to take off after the engine was turned on and did not start the animation for the main rotor.

  • Fixed a bug where a lot of destroyed vehicles were sometimes causing server crashes.

  • Fixed a bug where the Quad Bike would sometimes clip into the ground going up or down inclines.

  • Fixed a bug where analog flight causes input to continue after the input is released.

Audio

  • Fixed the A10 Airstrike projectile impact to use the correct SFX and VFX.

Maps

  • On Anvil, fixed a building in the Ancient Ruins POI had an invisible collision blocking most of the doorways.

  • On Goose Bay, there is no long invisible collision blocking building doors.

  • On Al Basrah, at the Hotel POI at E6-9-1 there was a thin face mesh texture missing on stone pillars.

Offworld Out!

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