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Cloud MeadowNewsThe Sunglades Update, Part 2: The Creamery of DOOOOOM!
Major update

The Sunglades Update, Part 2: The Creamery of DOOOOOM!

Cloud Meadow · published 18 May 2026, 14:34 UTC · build 23241797

All newsPlayers around this dateRead on Steam

In this latest update, delve into the mysterious and evil creamy of the Baron Vaskin! Find the truth of why the Holstaurs of the Sunglades have been vanishing while in search of new job opportunities, breach the veil between worlds, and deal with foes both piratical and spooky! Find the evidence in this strange and hostile environment both delicious and horrifying!

Additions

  • New story content

    • The story continues as Ev gains access to Vaskin’s Factory in the Forest Sunglades, uncovering sinister secrets and meeting a sinister foe...

    • New dungeon side-area with multiple methods of access, “zone security” mechanic and a climactic boss battle that seals story Act 2 Part 2

    • This is the second half of the main story quest contained within the Forest Sunglades

  • Added Forest Darkwoods and Sunglades areas with new side-quests and a homunculus mini-boss encounter

  • Added Ev’s final Genodriver ability - the Coatl - obtainable from main quest progression

  • New narrated sprite sex scenes with Wolf Alpha & Wolf Bonesinger

  • 3 new elite enemy Dragon combat units have been added

    • Dragons units will begin migrating in dungeons after the player has cleared the Forest Darkwoods story arc

  • Phantasmus Plankton can now be acquired from a new dungeon area

Changes

  • A temporary NPC has been added to block all possible exits to Forest F3

  • All enemy monsters will now drop similar loot, allowing the player to acquire eggs from any migration species

  • Skybox cloud movement will no longer be affected by combat fast-forwarding

  • Added banner message to inform 2nd and 3rd Genodriver cell unlocks during main quest progression

Fixes

  • Added missing unlock hints to Album entries

  • Dialogue option text is now center-aligned on the vertical axis

  • Fixed error in an essential story cutscene that occurs when sleeping after returning from Savannah final boss encounter

  • Fixed bug in which enemy Dragon Cerise couldn't re-summon any combat allies

  • Fixed error when trying to use Echo Stone within the same game session as using it to depart Tro's Lab

  • Defeating Boethilde’s chase encounter should no longer heal the party to full

  • Minor improvements to layering in Savannah F2 & F4

More from Cloud Meadow

Other announcements

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