Zombiestein's got a lot more to say. A round of fresh voice lines landed — Ice Missile taunts, Rocket Barrage barks, FloorIsLava callbacks, and several lines for when the Survivors finally knock the Zombieburg out of the sky. Pavel is reportedly unmoved. "He is my brother after all, for better or worse..."
Consumables took a hard design call this week. The rule change: Apples and Apple Shake now give stamina regen (Apple: 12s, 1 stamina per 2s; Apple Shake: 30s, 1 stamina per 2s). Berries and Berry Jam flipped to HP regen (Berries: 12s, 1 HP per 2s; Berry Jam: 30s, 1 HP per 2s). They were both competing for the same stat before — which made half the pantry feel pointless.
Sprint-speed food also got tuned: Carrot Juice's speed boost went from ~15% down to 8%. And while the crew had the spreadsheets open, material processing times got cut in half across the board — Iron Ingots went 30s → 15s, Steel 35s → 17s. The forge isn't making you wait anymore.
Early-game wave budgets went up a notch this week. Wave 0–50 spawn power increased by 10–20 per generator group, so the first few nights stop being a gentle warmup. Gear combat scaling also got a pass: crit rates and weapon-specific damage tuned for bow, pistol, rifle, club, and sword in preparation for tougher conditions ahead.
All UI scrollbars now enforce a 10% minimum handle size. Small fix, genuinely annoying when it was missing — a stuffed inventory used to give you a scrubber the size of a matchstick to work with.
32 days out. What's been the biggest friction point in your current EA run? Drop it in Discord or the Steam forum — the crew is triaging reports every day. Dzięki!
Berdol