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ZERO SievertNewsMORE MOD TOOLS UPDATES! - Patch 1.1.15 | Patch Notes
Game update

MORE MOD TOOLS UPDATES! - Patch 1.1.15 | Patch Notes

ZERO Sievert · published 15 May 2025, 13:22 UTC

All newsPlayers around this dateRead on Steam

🛠️ ZERO Sievert – Patch 1.1.15 | Patch Notes

🐛 Bug Fixes & Quality of Life

  • Inventory sorting now works as expected when sorted by type – thanks to those who reported the bug!
  • Fixed an animation bug with consumables.
  • Cleaned up the news feed: no more raw Steam image URLs.
  • Fixed Quick move stash prompt overlapping with item tooltips.
  • Mods that create lots of quests won’t crash the game anymore (hopefully...).
  • UI improvements to the mods menu.
  • A couple of crashes related to modded quests and sprites have been fixed
  • Security fixes for Catspeak, the modding API: we fixed some possible exploits (Thanks "I'm An Issue" and "Katsaii"!)


With more stable mods there's no better time to start tasting what the community is cooking if you haven't modded the game already.

🛠️ Modding Tools Updates

  • Time of day functions now available (see doc!)
  • Added functions to get the current second, minute, hour, day, month, and year
  • Loadouts are now modifiable – customize what gear players start with. (did we say to check the doc already?)
  • FactionExists() function added for modding
  • Ownership support for Workshop items ("author_id" tag to the meta.ini file)
  • Modded backpack items now show up on your character!
  • Added missing NPC functions for modding, NpcSetFootstep() and NpcSetHp()

📖 New Game Events for Modding

Trigger your own stories and systems with these new mod-accessible events:

  • "enter_hub" ➡️ Called once when the hub room is entered. This means when you start a new game/load a save, or return from a raid.
  • "enter_raid" ➡️ Called once when the raid is started. Specifically this runs right after you continue past the loading screen.
  • "exit_train" ➡️ Called once when the player gets off the train during a raid. This is performed immediately after the player position near the train.
  • "player_spawn" ➡️ Called once when the player spawns into the world. This will occur when you first enter any (Game Maker) room/level.
  • "player_death" ➡️ Called once when the player dies during raids.
  • "trade_completed" ➡️ Called whenever the player successfully completes a trade with a trader.


Show us what you can do with them.
We also lovingly updated the documentation with all of this and more, don't forget to check it out!

🔚 ZERO Sievert Out

We really wanted to push this update out as soon as possible as many of you are hard at work on mods at the moment.
The team has also started working on the next major update, so stay tuned!

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