Following our Open Beta testing phase, we're happy to release Patch 1.1, bringing a range of gameplay improvements, bug fixes, and quality-of-life adjustments.
This update focuses on improving mission progression, ship handling, multiplayer functionality, and overall game stability. It also introduces new features and usability improvements, including harbour fast travel, updated trading mechanics, and additional player guidance.
We've also addressed several additional issues identified during the Open Beta, including crashes, ship handling problems, and cargo-related bugs.
A big thank you to everyone who participated in the Open Beta and shared their feedback!
Added harbour fast travel buttons.
Disabled fast travel within harbour areas.
Adjusted resource consumption and restrictions.
Added several tutorial cards for improved player guidance.
Integrated campaign bonuses into regular mission rewards. Single-shift jobs no longer offer a separate claimable bonus.
Improved camera function of the binocular.
Updated harbour icons in Quickplay and on the navigation map for smaller harbours.
Updated achievement/trophy descriptions.
Improved pacing and player guidance in campaign chapters 1, 2, and 6.
Fixed missing, duplicate, or misleading markers across several missions.
Added world markers for ship transfers.
Added harbourmaster tasks to transport missions and corrected several harbourmaster interactions.
Fixed an issue in "My Career" where loaded LNG and bulk cargo could be lost when switching ships.
Adjusted handling for Bernhard, Density, and Lancer to reduce overly sharp turns.
Made further improvements to rudder handling on the Lancer.
Corrected azipod controls after changing their neutral position, improving towing behaviour on Greenstar.
Improved towing interaction area in Tug&Tow gameplay.
Fixed several collision issues on ships and at docking locations.
Fixed an issue where the autopilot crew member would sometimes drive in reverse on Nordic Duchess, BigTrip, and Willy.
Fixed an issue where the LNG loading arm would not retract correctly.
Adjusted harbour trading balance and added dynamic trade price calculations.
Note for Crossplay: The final digit of your build number (e.g., “_8”) must match that of the players you want to play with.
Fixed missing escort markers, inspection information, and warning sounds for multiplayer clients.
Improved binocular visibility and animation synchronisation.
Enabled ship light controls for multiplayer clients.
Improved player list updates and world marker synchronisation.
Fixed crashes when switching ships during trading.
Fixed an issue when travelling to different spawn points on the Nordic Duchess.
Fixed various additional crashes to improve overall stability.
Improved calendar readability, map labels, mission text, and harbour travel buttons.
Fixed HUD display issues related to speed indicators and spacing on several ships.
Fixed persistent “new” indicators and recurring unlock notifications.
Improved ship models, harbour scenery, glass materials, nighttime window lighting, hair, and character animations.
Improved rain, LNG, crane, footstep, horn, sonar, and mission audio.
Added a potential fix for an issue where water could disappear when wind speed reached zero.
Updated translations, tutorial text, dialogue, and error messages across several supported languages.
Made additional localisation adjustments.
We are aware of the following issues and will continue working on improvements:
Multiplayer clients may not receive rewards after completing a mission.
LNG operations in multiplayer may not update correctly, potentially causing pumps to become stuck until players interact with the controller.
Bulk cargo deliveries may occasionally fail to complete in multiplayer.
Thank you for your continued support and feedback!
We hope you enjoy Patch 1.1!
See you on the horizon,
Your Seafarer Team 🚣
P.S.: You can also join the conversation across our socials and on Discord.
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