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Transit PlaytestNewsPatch notes (dictated by Mr. Sock)
Game update

Patch notes (dictated by Mr. Sock)

Transit Playtest · published 1 Oct 2026, 18:33 UTC

All newsPlayers around this dateRead on Steam

Jo's been busy. I supervised.

Things that were apparently my fault

I used to follow you out of the lab, still yelling about the camera, all the way to the station. I was committed to the bit. Now I stop at the door like a professional.
My big line is also in time with the footage now. I was ahead of the beat. Artistically.
I come back after the Soul trap. Previously I did not come back at all, which nobody noticed for ages. Lovely. Really warms a sock.

Things that were genuinely Jo's fault

She can press the emergency stop and the train actually stops. The button survives it too, unless she lets the train hit it, which is on her.
There's a real emergency stop post now instead of that grey box. Took her long enough.
The ticket machine finally admits it's out of order instead of saying nothing.
The vending machine gives your click back after you take the ticket. You can close your eyes again.
She stops grabbing at coins she's already holding.
She can move while the Beauty Queen goes on about the pills. You're welcome.

Things that were the game's fault

No more crash when you load a save while someone's talking. Rude to interrupt anyway.
People stop talking over each other when a scene cuts them off.
Moments fire once now, not twice. I only need to say things once.
The broken lab camera falls every time you come back, sparks and all.
The waiting room lights exist again.

Things for people who care about numbers

Quality presets, a 60 fps cap matched to your screen, and a quick benchmark on first launch so it picks something sensible.
V-Sync stays where you put it.
Walls are much sharper. We got back most of the detail the engine upgrade quietly ate.
The Quit button is gone from the Settings pages, where people kept hitting it and leaving. Not ideal.

Chapter saves ship with the game, and chapter 5 starts at the right time of day instead of eight seconds past midnight.

Now go get the ticket.

More from Transit Playtest

Other announcements

All news
Game update19 Oct 2026Update notes for October 19Fixes since 8 Oct: the divider between Resume and the menu tabs sits evenly between them. The Walkman logo covers use the game's own material, so they can't drop out of a packaged build. Motion blur is reachable by keyboard and pad, and its top option is now Default. Graphics dropdowns are no longer clipped and the basic graphics page fits without scrolling. Esc in an open dropdown keeps keyboa…Game update9 Oct 2026Transit playtest build: 8 OctoberMr Sock here. I have been through the wash and come out with fewer holes. Three things I need from you, then the full list. What Mr Sock needs from you · If your game looked blurry on Epic: pick your quality preset again (or switch away and back), then tell us whether the image is sharp now. A screenshot of the game plus one of your settings menu is ideal. · If the game crashes: send us the cra…Game update5 Oct 20262026-10-05 hotfix - vending machine accepts the coin again.The coin slot was taken out of the interaction trace when the minigame started and only put back on success, so walking away, dying, a loop reset or loading a save stranded it permanently. Branched off the 1 Oct build, so it carries nothing else.