New
Singing Sunflower
Among the strange seeds that can sometimes be found at Nick’s, there may now also be a seed for a singing sunflower. Once the sunflower has fully grown, it will sing from time to time and sleep at night.
Nutty Chicken
When hatching chicken eggs, there is now a small chance that a Nutty Chicken will hatch. It can be paired as usual and has a slightly lower chance of laying eggs at night. For some unexplained reason, however, the eggs it lays are already cooked.
Zombie Chicken
When hatching chicken eggs, there is now a small chance that a Zombie Chicken will hatch. When paired, it lays hatchable Zombie Chicken eggs instead of regular eggs. It also has rather unique eating habits.
New Faces
Added 3 new selectable faces to character creation. Additionally, the second female face has received a visual upgrade.
New Dialogues
Several new NPC dialogues covering various topics have been added.
Steam Page
Updated the trailer and character creation video.
Improvements
The spell Homeportal no longer costs mana.
This makes it easier to escape if you somehow manage to build yourself in or get stuck somewhere due to respawning.
The old shrine for resetting skill points has been updated and replaced with a monolith.
Zombies now spawn more appropriately in the new mountains during an active invasion.
Overhauled the audio system to provide greater SFX variation and more precise control over audio playback.
Nature Spells that accelerate plant growth now also affect the new Giants.
For more variety, the new faces have also been mixed in with existing NPCs.
The Priest’s dialogue has been updated.
Fixes
The visual bite indicator now displays correctly again when fishing in the bottom view.
Delayed spell SFX are now triggered at the correct time again.
The water above the waterfall in Minestra is now displayed correctly again.
Fixed a bug where zombies were visible even though they hadn't fully dug out yet.
Mounts like donkeys now correctly play their idle animations on first initialization.
Thanks for letting me know, Lunara!
Fixed an issue where the character wouldn't return to Walk/Run after dashing.
The flying animation should now trigger correctly again for fleeing birds.
Entities no longer respond to petting after death.