
We want to tell you about one of our favorite rituals during the development of Don’t Kill Rumble.
For 138 weeks straight, every Friday we released a new build of the game, sat down as a team, and played it together.
Sometimes, everything worked surprisingly well. Other times, we’d run into that one bug nobody saw coming: a punch that sent someone flying into another dimension, a staircase with a mind of its own, or a match that was running perfectly... until multiplayer decided to get creative.
We wrote everything down, reviewed it on Monday, and decided what to fix first.
We also invited people who had never played the game before and alternated those sessions with testers who already knew the Rumble inside and out. New players showed us where we weren’t explaining things clearly enough. Experienced testers helped us figure out whether our changes had actually made the game better.
It’s been a lot of work, sure. But it’s also meant a lot of matches, a lot of laughs, and a whole lot of learning.
So, how did we test DKR without losing our minds?
Well... by playing. A lot.