I was going to save these changes for Friday with my new item additions but figured what's the use in waiting for quality of life changes?
-Balanced some items (See in-game patch notes for details)
-Added slow-mo SFX to the end battle moment
-Added ward blocks 100% of incoming damage VFX
-Shop rarity tooltip (reroll button) now hass the tooltip appear left of cursor no longer obscuring the shop
-Item tags visually cleaned up for easier readability
-Player health containers now visually decay as they take damage