The tower is crackling with new possibilities!
A Shocking Weekend Update introduces five new items, major balance changes, improved combat feedback, clearer tooltips, and plenty of fixes. Build around Shock, experiment with new item combinations, and discover some seriously powerful new strategies.
A Rare Earth control item that combines Bleed, Thorns, and disruption.
Cost: 25g
Cooldown: 6s
Thorns: 5
Bleed: 4
Bonus: Shock a random enemy item for 2 seconds.
An Epic Physical item that attacks the center of the enemy tower.
Cost: 35g
Cooldown: 5s
Damage: 25
Bleed: 4
Bonus: Shock the enemy item in Column 3, Row 3 for 1.5 seconds.
This Shock is doubled when Shock Collar is placed in Column 3, Row 3.
A Legendary Air and Water hammer that teaches adjacent Weapons how to bring the thunder.
Cost: 40g
Cooldown: 6s
Damage: 25
Shatter: 60
Shock a random enemy item for 1 second.
Adjacent Weapons gain 20 Shatter and the ability to Shock a random enemy item for 1 second.
A Rare Physical Weapon built for devastating critical strikes.
Cost: 30g
Cooldown: 5s
Damage: 25
Crit Chance: 20%
Crit Damage: +250%
Bonus: When Electric Shiv critically strikes, Shock a random enemy item for 2 seconds.
An Uncommon Dark Creature that strikes whenever nearby Shock items activate.
Cost: 25g
Cooldown: 5s
Damage: 10
Poison: 5
Bonus: When an adjacent item Shocks, Coiled Viper casts.
Crackglass Harpoon: Damage reduced from 12 to 10. Shatter increased from 8 to 50. The Projectile tag has been removed.
Cataclysm: Burn reduced from 150 to 100.
Stone Abomination: Thorns reduced from 11 to 8. Adjacent Thorns bonus reduced from +3 to +2.
Chilling Touch: Damage reduced from 10 to 5. Shatter increased from 20 to 40.
Snowball: Shatter increased from 10 to 15.
Frozen Scripture: Heal increased from 15 to 20. Shatter increased from 15 to 20.
Water Elemental: Shatter increased from 12 to 20.
Frost Bolt: Shatter increased from 20 to 25.
Odin’s Gungnir: Damage increased from 50 to 100.
Cloak of Immolation: Burn increased from 10 to 25.
Wind Lace: Cooldown increased from 3 seconds to 4 seconds.
Bow: Damage increased from 10 to 15. Cooldown increased from 3 seconds to 5 seconds.
Claymore: Now gains +20% Power for each Physical item in its row or column instead of +10 flat Damage.
Frost Magus Staff: Ward conversion increased from 10% to 15% of the enemy’s Shatter.
Goblin Alchemist: Every point of converted Burn now becomes 3 Shatter.
Storm Charm: Base Shatter increased from 5 to 15. Its adjacent Shock bonus increased from +10 to +20 Shatter.
Holy Fountain: Earth items below it now receive +35 additional Heal instead of +25.
Enchanted Rose: Now gains +2 Thorns per Water item in its row or column instead of +1.
Stone Golem: Ward gained per Fire item in its row increased from +10 to +15.
Heaven’s Hymn: Other items in its row now gain +10 Heal this battle per cast instead of +5.
Blood Well: Bleed gained per Water item below it increased from +2 to +3.
Shadow Bolt: Now gains +20 Damage this battle per cast instead of +5.
Weapon Rack: Weapons to its right now receive 1 second of Cooldown reduction instead of 0.5 seconds.
Ice Pick: Shatter Spike once again scales properly with tier at 2x, 3x, and 4x Shatter.
Ember Anvil: When it casts, Weapons directly to its right and below permanently gain +3 Damage. The Weapon below also permanently gains +5 Burn. These bonuses scale with tier.
Saltwater Snare: Shatter increased from 8 to 25. It now Shocks a random Creature for 2 seconds, with the non-Creature fallback removed.
Ashen Venom: On hit, the Weapon above permanently gains +2 Burn and the Weapon below permanently gains +2 Poison.
Hemlock Hook: On hit, the item to its right permanently gains +1 Bleed and permanently gains another +1 Bleed if it is a Weapon.
Stormglass Shard: Its Shock-duration bonus now affects the entire column above it.
Black Hole: Now blocks every Projectile from every row while active.
Kripp’s Utility Belt: The belt itself now has the All tag.
Oath Lantern: Its Burn and Light Crit Chance bonuses are now clearly described as permanent.
Pendant of Warding: Its +25% Ward gain now also improves Ward granted through item bonuses. For example, a +10 Ward bonus becomes +12.5 Ward.
Combat should now be much easier to follow during hectic battles.
Item damage numbers appear inside the corresponding mirrored enemy block.
Critical damage numbers are larger, shake, and display an exclamation mark.
Combat numbers remain visible for one additional second.
Shocked item artwork now shakes and flashes.
Heal and Ward numbers appear above the character receiving them.
Burn, Bleed, and Poison tick damage appears directly above its corresponding status display.
Burn, Bleed, Poison, and Shatter applied by an item still appear inside the targeted enemy block.
End-of-battle interest increased from 10% to 25% of saved gold, rounded down.
The Day 3 Stone event now lets players choose from all eight Stones.
Stone descriptions have received dark transparent backgrounds for improved readability.
Burn, Bleed, and Poison now have exact mechanical explanations in the Rule Book.
Stone and Pendant emblems beneath the XP bar are larger.
Button hover tooltips now appear instantly.
The in-game Update Notes now display complete old and new item tooltips.
Dragon Egg’s tooltip now explains that it remains useless until hatching at Tier 2.
War Banner now displays its bonus grid, and its Rally Line bonus correctly scales with tier.
Physical Stone’s Life Steal is now correctly displayed on affected items such as Righteous Flail.
Missing Encyclopedia bonus descriptions have been restored, including Verdict Mace.
Power Crystal bonuses now refresh the affected item’s tooltip after the empowered item casts.
Fixed an issue that could cause the reroll sound effect to stop playing.
Improved multi-monitor placement so the game opens on the intended display.
Corrected MMR rank badge selection and restored the missing Apprentice badge.
Thank you to everyone playing, reviewing, sharing feedback, and experimenting with the tower. We hope the new Shock items inspire some wonderfully dangerous builds.