Ahoy ahoy captains! We have a freshly caught update to the demo for ya.
New Features
Save slot system, you can now have multiple saves going at the same time
Bug and feedback tool, Hit F4 to let us know if the game has sprung a leak and need some caulking
Time of day tracker, a much requested feature!
More variation in quest difficulty, this one was a lot of work to get in! You can now find a larger selection of quests when going to the bulletin boards with varying difficulty
Enemy levelling. You can now encounter more difficult specimens of Shiftlings if you venture out into the Rifts
New nighttime hazards: Gloom & Shredder
More quest types & events
Bug fixes and tweaks
Island generation & placement more natural
Flare effect on ramming weapons (no more red-nosed battleships)
More additions to the Almanac
Fitted cannons to the Marauder Hideout
General polish, typo fixing, and bug squashing
Balancing
Rebalanced Ocean & Deep Ocean to even out the difficulty curve
Made provisions & coal more expensive
Added Rusty Carronade, a cheap, low-powered variant of the Iron Carronade
Also I have made my first devlog for the game over on YouTube about how the initial concept came about. I'm no one take Schreier but I hope you'll find the video interesting!
As always let us know over on the Discussions board or on our Discord if you have any feedback!
Safe winds
Skipper Alex