Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Oaken TowerNewsPatch v0.3.8: Combat Log, balance, new potions and more!
In-game event

Patch v0.3.8: Combat Log, balance, new potions and more!

Oaken Tower · published 14 May 2026, 13:07 UTC

All newsPlayers around this dateRead on Steam

🪵 Hi Oaklings 🪵

I hope you're doing well! I have been hard at work for this week's update, addressing a lot of your feedback.

Before diving in to the new stuff

We are so close to 95% positive reviews!! (overwhelmingly positive). It would honestly mean the WORLD to me if we can reach that milestone. (All i need is a screenshot haha)

Thank you❤️ -Solo dev Bocary

New Feature: Combat Log!

I added a highly requested feature to the game! A combat log.

This allows you to see how much damage/poison/burn etc. each item did during a fight.

The combat log allows you to see the following for each item (if applicable)

  • Amount of triggers

  • Amount of crits

  • Total damage

  • Total bleed damage

  • Total poison applied

  • Total burn applied

  • Total shock applied

  • Total gold gained

  • Total item/potion generations

  • Total shielding

  • Total healing

  • Total max hp gained

  • Total debuffs cleansed

It also lets you see:

  • Total damage done by each debuff.

  • Combat duration.

Addressing: Fight durations

Back in the day I implemented the Priest, Cleric and Bishop encounters who give Max HP - primarily to extend the duration of fights as builds get stronger. This worked very well, but after the bishop encounter day 11, builds start to scale exponentially, which makes the fights too short again.Introducing: Holy water.
On day 14 you can take a sip of the fountain to gain +15.000 Max HP.
You didn't think it was regular water flowing in that city fountain, did you? 🤨

  • In addition to Holy Water, both Bishop health options have been increased by +1500 Max HP.

Keep in mind that for the first 30 minutes or so, you might still face old builds from the pool without the 15.000 HP boost. If this happens to you, enjoy a little bit of free elo.

New Potions added

  • Small Luck Potion

Gain +1% Luck.

This is essentially used to slightly nerf the "Carmen's Shop" lucky rolls, which will now contain some of these and only 1x Liquid Luck (+3% luck).

  • Starlight Potion

This is a new Major Potion. It costs 85 Gold and says:

Gain +5 Income, a Goblet, and a random 1-Star Legendary.

There is also a new post day 8 lucky roll: Shop contains a Starlight Potion.

7 New Steam Achievements!

Some of you requested more Steam achievements. 7 new ones have been added :)

Balance

  • 🟢 Turnbound Ring: 0 Multicast → 1 Multicast | 4s CD → 3.9s CD.

  • 🟢 Crook: 4s CD → 3.5s CD. | Now gives Vials at 2-Star.

  • 🟢 Morning Star: 2.9s CD → 2.8s CD. | 35 gold → 30 gold.

  • 🟢 Lightning To-Go: 25 Gold → 20 Gold.

  • 🟢 Astral Hammer: 25 DMG → 35 DMG.

  • 🔴 Flare: 3.9s CD → 4.1s CD. | 25 gold → 30 gold. //Dev comment: The previous burn buff was stronger than expected, and burn is very dominant atm. This nerf makes Flare trigger after Molten Bow, which should be a decent nerf for early game burn, while still keeping Flare relevant.

  • 🔴 Wildfire: 5 Burn → 4 Burn | 25 Gold → 20 Gold. //Dev comment: Making Wildfire worse but cheaper essentially nerfs the burn perk, which was high tier.

  • 🔴 3-Star Regular Bow: +20 DMG start of combat → +15 DMG.

  • 🔄 Outdoor Knife rework: 25 Gold → 15 Gold. | CD: 2.3s. | 10 damage | New Ability: "Start of Combat: Gain +3 bonus damage per Storm item.". //Dev Comment: This change primarily serves to make the Storm Tag useful for something.

Perk balance:

  • 🔴 Flash Sale perk: The sale now applies to every item, but only in the FIRST shop on day 3,8,11. Meaning if you reroll, the sale will be gone.

  • 🟢 Gathering Perk: You now start with 3 free rerolls instead of 1.

  • 🔄 Essential Oils perk Rework: Now says: “On day 5: Discover one of two Essences.”

Quality of Life

  • You no longer have to use SHIFT + Scroll to see next item star-levels. You can simply just scroll while hovering an item. This allows you to play mouse-only.

Other

  • 🔄Lyra Deep Freeze: When you deep freeze items, they now persist through rerolls. Only 1 extra copy gets added to the pool instead of 2.

  • New option: Randomize enemy names. This is a short term fix because Steam’s name filtering is pretty sad. So if this is something that bothers you, or you are a content creator who doesn’t want to expose your audience to possible profane names, use this option.

  • Added unique names to 3-Star Executioner and 3-Star Dragon Orb in honor of content creators Dex and Super Auto Gaming.

  • Reverted the names of Cursed Orb → Dark Orb and Cursed Artifact → The Pyramid. The idea was to make all cursed items have “Cursed” in their names, but this doesn’t really matter as they already have the Cursed rarity. And the original names are still being used by the community, hence the revert.

  • Made matchmaking improvements. These improvements focus on reducing the odds of fighting your own ghost, and the same player many times during a session. (Was mostly an issue in GM where the pool is small).

  • Slot buffs that scale with days now work retroactively, which means if you obtain it on day 9, it will start with a higher stat compared to if obtained day 1.

  • Bleed, Crit and Shock slot buffs no longer scale with days but give a static buff.

Fixes

  • Fixed some wrong descriptions on perk unlocks.

  • Fixed bug: Enemy Stormpike 2/3 Star would buff the player’s shock damage instead of the enemy’s.

  • Fixed Bug: Blazing Bull 2-Star did not apply 5 extra burn.

  • Bugfix: 2/3 Star Silver Lance dealt a bit less damage than its ability stated.

  • Reworded 2-Star Mace Study to be more clear.

  • Changed the word “Indefinitely” to “Infinitely”.

  • Fixed the text of Essential Oils perk unlock!

  • Bugfix: Tower debris when hitting for a lot of damage now falls down with the same speed regardless of FPS.

  • Bugfix: Leaving granny’s shop without stealing no longer lets you steal the next potion you see in the normal shop…

  • Bugfix: You no longer keep the 5% rating bonus if you had Random Perks equipped, and then selected a perk loadout afterwards.

  • Dream Catcher now also affects current cooldown so it doesn't cause bugs with the cooldown-bar.

  • Fixed some localization issues.

Tomorrow is Katya's birthday! Follow her on Twitch:

🍋

Join the Discord: http://discord.gg/yPXGp2NXcj


//Bocary

More from Oaken Tower

Other announcements

All news
Community11 Sep 2026Fairy ShowcaseShowcase of the upcoming Fairy pack. Updating landing September 15thCommunity9 Sep 2026Vampire ShowcaseShowcase of the upcoming Vampire pack. Updating landing September 15thCommunity8 Sep 2026Q3 Update RundownThe Oaken Tower Q3 Update Release date: September 15th Greetings, Oaklings! Releasing on September 15th is one of the biggest updates ever, so let me summarize the new content: · Fairy Pack · Vampire Pack · New D6 Encounter ( Backpack Battles collab !!! ) · 8 New Perks (with steam achievements) · Player Stats · Ability to see Max Reached trophy with each item in the collection · Updated Pack/Pe…