Kingdom Courier · published

Thanks to everyone who tried the playtest in its first week. Watching where runs stopped told me a lot, and this update fixes the three biggest problems.
Travel is one click. Set Out now takes the wagon the whole way. You still see each day go by: the turn, the day of the journey, and what it cost in food and wear, with a summary when you arrive. Press Stop to halt at the end of the day, and road events still stop you for a choice.
Your first turn opens on the contracts. The village panel used to open on the market, which hid the work you're there to do.
Your first jobs are ones you can afford. Goods contracts on your opening board never cost more than your starting gold.
If you bounced off the opening last week, this is a good time for another run.
Feedback is very welcome: use Send Feedback in the game (on the welcome screen, or in the pause menu with Esc), or post in the discussions.