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Quality Control PlaytestNewsUpdates notes for 10/09
Game update

Updates notes for 10/09

Quality Control Playtest · published 10 Oct 2026, 03:30 UTC

All newsPlayers around this dateRead on Steam

ONLINE PLAY
- Added Quick Play and a public lobby browser.
- Added host-name search, testing-mode filters, and nearby/worldwide search.
- Hosts can switch between public and private lobbies.
- Listings show player count, current map, and match status.
- Replaced the lobby TV's Practice button with Find Quick Match.

SUDDEN DEATH
- Added an industrial greybox arena for first-place ties at the end of
Standard Testing. Tied finalists fight; everyone else spectates.
- Finalists use the Gauntlet bolt-action rifle and have one life each.
- Two body shots or one headshot eliminate a finalist.
- The last finalist standing wins the session. No additional QC is awarded
by the tiebreaker, and the map stays outside regular map votes.

LOADING SCREENS AND STARTUP
- Added continuous 360-degree map-preview videos, with improved quality
and slower rotation.
- Moved role/objective information farther left and controls farther right.
- Added still-image fallbacks for reduced-flash settings.
- The game now defaults to fullscreen. Later display-setting choices are saved.

COSMETICS
- Added Trial by Fire

FIXES
- Fixed the repeating pop in the lobby electrical ambience.
- Removed the Failure Loop obstacle immediately in front of a starting position.
- Fixed overlapping surfaces beneath the Gauntlet spinning section.
- Repositioned Gauntlet lights and added suspension supports.

More from Quality Control Playtest

Other announcements

All news
Game update8 Oct 2026Patch notes for 10/08MENUS AND PRESENTATION - Added a loading/briefing screen before each minigame, showing the mode name, your assigned role, your objective, and the relevant controls. - Briefings use current key bindings and controller prompts. Landfill shows the player's assigned job. Gameplay waits for the briefing to finish. - Added CRT scanlines, a metal border, and TV-style button transitions to menus and HU…