Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Spell Fragments : Forbidden Magic EditionNewsAlpha 0.1.132
Game update

Alpha 0.1.132

Spell Fragments : Forbidden Magic Edition · published 7 Oct 2026, 09:30 UTC

All newsPlayers around this dateRead on Steam

- Added 9 spell fragments (obtainable in Dungeon 1 and 3)
- Added 15 option fragments (obtainable in Dungeons 1-3)
- Added 3 trigger fragments (obtainable in Dungeons 2)
- Changed the rarity of Jump Trigger (Beginner)
- Changed the icons and parameters and description text of some fragments
- Changed spells that were unintentionally set to parallel activation to chain activation
- Changed slash magic so that when a blade is launched, chain magic now originates from the tip of the launched blade
- Changed some parameters of slash magic spells
- Fixed an issue where the "Trajectory" effect was not applied to slash magic
- Changed slash magic "Penetration" to apply only to flying blades
- Changed slash magic so that "Penetration" is not consumed when it contacts an object that can be cut
- Added 2 types of random effects that grant special effects to slash magic
- Added objects that can be cut by slash magic
- Changed some of the death visual effects for enemies defeated by slash magic
- Changed the time until objects cut by slash magic disappear to vary according to their size
- Changed floating shot magic so that it still floats even when an option that changes its trajectory is attached
- Changed floating shot magic so that it re-aims at the target the moment it launches
- Fixed an issue where treasure chests spawned in certain terrain would be buried in the floor
- Added terrain patterns to Dungeon 1
- Improved some terrain collision detection in Dungeon 1
- Improved some treasure chests that were buried in the terrain in Dungeon 1
- Added an explanation of "Flinch" to the keyword display
- Fixed an issue where user-following magic did not follow correctly when used by guests or summoned creatures during multiplayer
- Changed so that when summoned creatures use following laser magic or character-controlled magic, the summoned creature itself is the one that uses it
- Fixed an issue where the effects of some magic would flicker on and off even during their duration
- Fixed an issue in the tutorial where depending on the fragment list tab, fragments could not be placed and progress was blocked
- Fixed an issue where Explosion Magic spawned by a chain against a wall or similar sometimes did not explode immediately
- Changed the visual effects of laser magic
- Changed destructible objects blown away by Explosion Magic so that how they fly varies with the size of the Explosion Magic
- Improved performance diagnostic information (added play time and item count)
- Added graphics quality-related settings to the performance settings
- Changed to automatically lower the graphics quality settings on first launch when playing on PCs with low GPU memory
- Changed the fragment details display to add more display lines when there are too many parameters to fit in the UI
- Changed the keyword display to expand its display space when it would otherwise be cut off
- Changed item random effect rows to scroll when the text is cut off
- Improved performance at low graphics quality settings
- Adjusted the UI of the data selection screen

More from Spell Fragments : Forbidden Magic Edition

Other announcements

All news
Game update12 Oct 2026Alpha 0.1.135- Added 30 spell fragments (obtainable in Dungeons 1-3) - Added 9 option fragments (obtainable in Dungeons 1-3) - Added 2 types of random effects that grant special effects to defensive magic - Added 3 types of "Trajectory Movement" effects that move the caster along the path of their magic - Fixed an issue where the gravity parameter was not applied to magic - Changed following area magic to l…Game update9 Oct 2026Alpha 0.1.134- Added more types of objects that can be destroyed by explosion magic and slash magic - Fixed an issue where some treasure chests in Dungeon 1 were buried inside other objects - Improved the appearance of some terrain in Dungeon 1 - Fixed an issue where the hold-key gauge was not displayed when making a suspend save from a portalGame update9 Oct 2026Alpha 0.1.133- Added 3 option fragments (obtainable in Dungeon 1) - Added an effect that makes magic re-aim at the next target when it loses its current target - Changed the names and keyword descriptions of some targets and fragments - Changed targets that aim at damaged allies so that they no longer select allies with full health - Changed area magic that targets allies so that it follows the caster when…