- Added 9 spell fragments (obtainable in Dungeon 1 and 3)
- Added 15 option fragments (obtainable in Dungeons 1-3)
- Added 3 trigger fragments (obtainable in Dungeons 2)
- Changed the rarity of Jump Trigger (Beginner)
- Changed the icons and parameters and description text of some fragments
- Changed spells that were unintentionally set to parallel activation to chain activation
- Changed slash magic so that when a blade is launched, chain magic now originates from the tip of the launched blade
- Changed some parameters of slash magic spells
- Fixed an issue where the "Trajectory" effect was not applied to slash magic
- Changed slash magic "Penetration" to apply only to flying blades
- Changed slash magic so that "Penetration" is not consumed when it contacts an object that can be cut
- Added 2 types of random effects that grant special effects to slash magic
- Added objects that can be cut by slash magic
- Changed some of the death visual effects for enemies defeated by slash magic
- Changed the time until objects cut by slash magic disappear to vary according to their size
- Changed floating shot magic so that it still floats even when an option that changes its trajectory is attached
- Changed floating shot magic so that it re-aims at the target the moment it launches
- Fixed an issue where treasure chests spawned in certain terrain would be buried in the floor
- Added terrain patterns to Dungeon 1
- Improved some terrain collision detection in Dungeon 1
- Improved some treasure chests that were buried in the terrain in Dungeon 1
- Added an explanation of "Flinch" to the keyword display
- Fixed an issue where user-following magic did not follow correctly when used by guests or summoned creatures during multiplayer
- Changed so that when summoned creatures use following laser magic or character-controlled magic, the summoned creature itself is the one that uses it
- Fixed an issue where the effects of some magic would flicker on and off even during their duration
- Fixed an issue in the tutorial where depending on the fragment list tab, fragments could not be placed and progress was blocked
- Fixed an issue where Explosion Magic spawned by a chain against a wall or similar sometimes did not explode immediately
- Changed the visual effects of laser magic
- Changed destructible objects blown away by Explosion Magic so that how they fly varies with the size of the Explosion Magic
- Improved performance diagnostic information (added play time and item count)
- Added graphics quality-related settings to the performance settings
- Changed to automatically lower the graphics quality settings on first launch when playing on PCs with low GPU memory
- Changed the fragment details display to add more display lines when there are too many parameters to fit in the UI
- Changed the keyword display to expand its display space when it would otherwise be cut off
- Changed item random effect rows to scroll when the text is cut off
- Improved performance at low graphics quality settings
- Adjusted the UI of the data selection screen