스페셜포스 리마스터 · published

Hello Troopers!
This is Special Force Remaster.
Temporary maintenance will take place on Thursday, October 1, 2026, to address issues.
Scheduled maintenance on October 1, 2026 (Thu) will be extended by one hour beyond the originally announced end time and will now run from 01:00 to 05:00 (UTC).
Please refer to the details below for more information.
Time: October 1, 2026 (Thu) 01:00 – 04:00 04:20 (UTC+0) / 10:00 – 13:00 13:20 (KST) (Approx. 3 hours) (Complete)
ITEM
CONTENT
(Details Added)
SMG Balance Adjustments (Nerf)
UZI
◆ Adjustment Rationale
We have adjusted the UZI’s magazine capacity and damage multipliers for different hit locations to reinforce its focus on fast movement and hit-and-run tactics.
Since the UZI cannot equip attachments, its bullet spread nerf is less severe than the MP7’s. Our goal is to preserve the UZI’s distinct close-range combat style of quickly moving in and out of engagements.
◆ Adjustment Details
- Increased hip-fire bullet spread range and values by 4%.
- Increased bullet spread range and values while aiming down sights (ADS) by 8.5%.
- Reduced the headshot damage multiplier to 1.95×.
- Increased damage falloff over distance.
- Adjusted ammunition from 30/120 rounds to 25/100 rounds.
MP7A2
◆ Adjustment Rationale
We have adjusted the MP7’s medium-range accuracy, which was outperforming some assault rifles (ARs).
These changes preserve its close-range strengths while reducing its effectiveness in direct medium-range engagements. This reinforces the MP7’s distinct playstyle of using mobility and flanking to avoid engagements with AR users and put pressure on enemy snipers.
◆ Adjustment Details
- Increased hip-fire bullet spread range and values by 14%.
- Increased ADS bullet spread range and values by 18.5%.
- Reduced the headshot damage multiplier to 1.85×.
- Increased damage falloff over distance.
- Reduced the minimum damage multiplier for distance-based damage falloff to 35%.
VITYAZ
◆ Adjustment Rationale
The VITYAZ is a hybrid weapon that can be configured to perform more like an SMG or an AR, depending on its attachments.
However, certain attachment setups allowed it to outperform ARs in accuracy while aiming down sights. We have adjusted this to preserve the variety of playstyles offered by attachment choices while more clearly defining the role of each weapon class.
◆ Adjustment Details
- Increased ADS bullet spread range and values by 8%.
- Reduced the headshot damage multiplier to 1.85×.
(Added)
AR Balance Adjustments
M4A1
◆ Adjustment Details
- Reduced ADS bullet spread range and values by 5%.
(Details Added)
Tactical Weapon Balance Adjustments
RPG-7
◆ Adjustment Details
- Increased the GP cost from 2,500 to 2,750.
- Reduced ammunition from 3 rounds to 2 rounds.
- Reduced the blast damage radius and increased damage falloff with distance.
FPV Drone
◆ Adjustment Details
- Increased the GP cost from 2,000 to 2,500.
- Reduced drone health from 50 to 20.
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CONTENT
(Revised)
Base Sensitivity Adjustment
· Added a combined horizontal and vertical sensitivity setting under Settings > Controls.
· Sensitivity will also be adjustable via hotkeys during gameplay, in addition to the settings menu.
We have identified further improvements needed for this feature, so its implementation has been postponed until the next update. Please take note of this change.
(Added)
Weapon Package
· The Royal package is returning for sale.
- This weapon package includes the Royal AK12, Royal PSG1, and Royal N4.
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CONTENT
Sound Improvements
· Adjusted explosion sounds for throwable weapons (grenades).
· Adjusted the volume of impact sounds when throwable weapons hit the ground to make them easier to notice.
(Added)
Gameplay
· Removed Shanghai and Venice from the Ranked Mode map pool.
· Extended the time limit in the Training Ground.
· (Added) Further improved anti-cheat stability.
· (Added) Fixed an issue where the tank at bomb site B on Desert Camp would incorrectly return to its intact state after the planted bomb exploded.
· (Added) The American Vertical Grip can now be equipped on the AK12 and SCAR-L.
(Added)
Bug Fixes
· Fixed an issue with round endings.
- Fixed an issue in Team Match where a round would not end immediately if a player joined the match at the same time the last surviving player on a team was eliminated.
· Fixed abnormal frame rate drops on the Nerve Gas map.
· (Added) Reduced frame rate drops across maps other than Nerve Gas.
· (Added) Fixed an issue where equipping the exclusive stock for “Skyward Relic” would equip the “Skyward Rush” stock instead.
· Fixed an issue where DLSS settings were not saved.
· Improved map and client stability.
· Fixed various other bugs.
Game access and services will be unavailable during maintenance.
The maintenance end time is subject to change depending on progress. Any adjustments will be announced via this notice.
To ensure your data is safely saved, please exit the game completely before the maintenance begins.
We will continue to do our best to provide a more stable and enjoyable service.
Thank you.
Legends never change. They only evolve!
Special Force Remastered